hey guys i have a problem i need to fix rather fast! i have put in a daylight system and am using mental ray render in max2010. i have the whole scene lit the way i want it but for some reason my characters skin comes up as black in the render know matter where i position the daylight. but in the scene the model its lit…
Both CPUs have 8 cores, can run 16 threads, and are running at 3 GHZ to make it comparable. This looks really promising for workstations. Especially if AMD can not only compete in multithreaded workloads, but also in single threaded workloads and if they can compete in the power efficiency department.…
This thing was created when Shimmer came to visit me in austria. We sat down together infront of my computer and with the help of a few beers, lots of talk and swapping the hotseat the "Monstaaa" was born. Fun thing to do, ... has to be repeated sometime Took around 5 hrs to make in total. We did not unwrap him or anything…
Hey there! I'm TACHION, a student studying digital art to specialize in 3D assets creation, targeting mostly environment modelling but I wish to learn how to properly do characters as well. I love sci-fi and futuristic genre and heavily inspired by games like Destiny 2, Deus Ex: HR & MD. I can also do a bit of 2D concept…
We are looking for a 3D intern to join our team in London. You will be focused on creating assets for apps and games for mobile and VR, working in tandem with our creative, development and project management teams. This is an exciting opportunity to work on some amazing projects using some of the latest VR technology such…
The skin was created and inspired from HR Gigers' artwork which was used for the movie Alien. It's a morbid blend of organic elements combined with other-worldly mechanical parts - a fusion of human and alien parts. The rendering style derives from the airbrush which produces graduated blends, and simulate diffused…
Where a game dev school does help is in networking and opportunities in local game dev studios. You could also gain employment at studios through referrals from teachers many of whom have game industry experience. If you graduated from other academic streams, it really is down to you and the studio to leverage your…
Alright, I'll gladly accept that most of my artwork sucks. I also might even entertain the idea that I'm blind since you're apparently seeing "nasty" JPG artifacts/compression where I can see none (they look exactly like the source TGA files to me). I won't accept this building up of GDC as some kind of salvation. I've…
I'm self taught and currently happily employed, so I have gone through that interview process. My original post was more of a general question, and not just an inquiry of what I should do. I don't have much experience dealing with interviewing though. My first job I got when I was 16, then when I left there I got my…
I want to mention that Sectaurs' comment should be taken with a grain of salt, as in many (larger) companies there's at least one more step before your stuff gets to the artists: Human Resources. Colloquially known as 'that rabble of demons that can hardly read and only have a tenuous grasp on the concept of time'.…