If you got DSL or another broadband internet connection, I would suggest you go to: www.3dbuzz.com and become a member (it is free) download all video tutorials about Maya modelling and UT2003 character creation and importing into the engine. Here is a link to the new UT2004 Exporter Plugins for Maya PLE (version 4, 5 and…
The proportions seem to be off on a lot of things and the shape of the stock is not defined yet. Before you even start adding edgeloops you should define the shapes in your blockout. Other than that I would say that subDs are kind of outdated, I would suggest looking at a fusion or zbrush workflow tutorial…
Thats a good point about Max users. They probably would be less considered than a Blender one simply due to studios not wanting to pay for a Max license if they have a Maya one already. I don't think Max has that much use in games anymore, not based on Artstation atleast given most professionals I see on there largely use…
hey, ive searched the forum and i havent seen any tutorials on texturing fur. im using 3dsmax to try and model out this little guy: does anyone have an idea about how i can go about doing the fur for this guy? ive tried using the hair and fur modifier on a cube (just to experiment) and then converting the hairs into a mesh…
Hey guys! I've been searching a while for this subject and so far I haven't found any tutorial or answer, so I've decided to post a new thread. I have been working on my reel and I have some scenes inside unreal engine I would like to show and I was wondering if there are any tutorial out there or something similar on how…
I followed the 3dbuzz tutorials on crowd systems with the UDK. The tutorial was a little different from the udk ios mobile editor but I think I managed to get everything except linking the archetype from the ut crowd spawner in kismet or in my case the mobile crowd spawner. The properties menus is a little different. How…
Hi all, As the title says, I'm looking for a way to use UDK to build an adventure game (3rd person) After research on the web, I found that tutorials on this kind of work with UDK are pretty herd to find (or perhaps I didn't quite know were to look?) In any case, I found a game in progress called "Airborn" that did exactly…
I was browsing the polycount wiki and the UDK forums but to no avail. I want to create a short 20 second'ish video of a smooth fly through of my Unreal level. I found a few tutorials on youtube on how to make this happen but was wondering if anyone from the Polycount community just happened to have a favorite one…
This may sound pretty silly, but its there any decent tutorials and/or resources out there for creating pine trees? I've watched the 3d motive tutorial on foilage and have made some pretty nice trees that way and took some time over the week to create some pine trees using similar methods: But I'm not getting the results I…
Hey Guys, Im following a tutorial right now of how to do hair in Maya with XGen. In the Tutorial the guy masks the areas for the scalp where the hair will grow (Head, Brow, Eyelashes, Peachfuzz). Now I did all that but I dont know how I can tranfser those Polygroups to my Mesh in Maya. What am I supposed to do to the masks…