Hi! I have created a character that I have manually rigged so far. We are going use motion capture data to animate him and from what I gathered from classmates and internet is that I have to use a custom basic skeleton to bake the motion capture data on. In my own custom rig I of course fixed all the local rotation axis…
Hey guys, I am currently working on a project in Unreal Engine 4. The project is for my portfolio and not for a game but I want to have a playable character for the scene. I set everything up and it works fine, the character can move and there is no problem, but when I attach armor, a shield and a sword and go into…
Space Crusader is here! This skin was made in a span of four days! This skin was first made by picking up the .OBJ files then putting them in photoshop CS6 extended! Grabbing the UV Sheets were next I picked up the desert eagle file and started working in photoshop. First, TGA File created as a test towards the 70-80s…
Space Crusader is here! This skin was made in a span of four days! This skin was first made by picking up the .OBJ files then putting them in photoshop CS6 extended! Grabbing the UV Sheets were next I picked up the desert eagle file and started working in photoshop. First, TGA File created as a test towards the 70-80s…
http://hattonslayden.deviantart.com/art/Free-Blender-Marine-V1-424661224 one of the projects i have been working on for myself was a 3d model for a spacemarine form warhammer 40k. this was rigged in Blender with a rather basic skeleton and will need a lot more controls added to make it user friendly. it is also quite…
I have been showing this in the WIP thread but I am pretty much done so I thought that I should create a new post for it. Still working on some things in the texture like the boots but other than that I am pretty much done with her. It's a character by Masamune Shirow which I am planning to package for UT2004. She's about…
Hello, everyone! I am just get a touch with FBIK in maya, and I add full body IK to a skeleton for the first time. Then I moved the right hand effector down. But the other body parts does not react to the movement of the righthand effector. But sometimes ago I had seen the other body parts does move appropriately in motion…
Looking times better with that vine growing on top, now it mkaes a lot more sense. Also for a scene like this I would expect the light bake on production to take like 20 minutes with a small static lighting scale, but maybe im missing something. I know that my colmar map bakes on production with big lightmap resolution in…
TBH, you're better off rigging in Maya. It's much less of a pain in the rear, and the software is geared toward it. I've rigged a lot of characters in Max and the process could never be described as enjoyable. If you don't have Maya (or access to it), try following along with the tutorials and apply them to what you're…
@Scruples : this is a confusion between rigging and skin weighting. Rigging (= building a control rig) is completely independent from the skin weighting of the actual geometry/topology. But then again there's no way to precisely know what the OP actually meant, so that's anyone's guess really :) Regardless - creating some…