Hi. I imported two different wheels in separate Bake Groups. When I fix the offset of one of the wheels, it messes up the offset of the other one and viceversa. What could be happening? They are imported as separate fbx files. I think I'm missing something obvious, but I just can't figure out what.
In that case, the book and the chest wouldn't be suitable for opening cutscenes either, as they've got some really low poly sections which wouldn't look consistent with the rest of the mesh. You need to decide what the purpose of the asset is and make the mesh suitable for that purpose. Either high res and detailed for a…
[ QUOTE ] I think the lesson might be just to never do that 'I'm immortal'-thing (and eat that ice cream again) [/ QUOTE ] hey, he's still alive isn't he? I'm a ghost-white Irish lad, I don't consider it a real burn until at least one layer of skin peels. Just turning bright red is what happens to me in the winter. having…
Hey guys, I finished Chloe a while ago and Jack printed it. Should get some pics soon. Also started to work on Jenny Poussin yesterday. Can't show you the refs, she said the pics weren't released yet, but you'll find a shitload of pics on her gallery... It's a bit misleading though because most of her pics are…
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
Been trying to hotkey Curve Point selection mode, but I can't find the correct command. Tried echo all commands, and the documentation here. Usually I use context menus to switch between the different component modes, but clicking on a curve with polys behind or surrounding it can be a pain. If anyone knows the command or…