After i wasnt able to Finish Kula for technical reasons (crashes) i decided to go ahead and work on the environmental piece. I think i am going to focus more on evironments and focus towards that as a career goal instead of trying to do everything. Heres a stage i have been working on , i used a lot of reference from my…
Hey there, I manly work with DDO if it is about texturing and so. And at some point I wondered if there is a way to create texures that can glow or at least look like they are for some of my work (will ad the Work as pic on the bottom). Some time ago I worked on a Stonesword with imprinted Rune's and tried to find a way to…
Yes, the lighting is a bit primitive. I'm only using 1 movable light due to forward shading; the other lights are static, and the light map size of the objects is limited to the 32x32-512x512 range. My assets didn't look good before I multiplied the Ao to Basecolor :/
Hello! I am a beginner environment artist, and I have recently made a light study of a Blade Runner 2049 shot, and I am looking for professional people to give me feedback about the scene. This small project has been created in order to place it in my portfolio, and this is the main reason it needs to be as perfect as…
Hi, I'm currently studying in game development, in which one of my current units is lighting. I have now lit 3 different Scenes that I now need some feedback on to add to my unit blog. All scenes used were taken from the Free shop in Unreal Engine which Include a Sci-Fi scene and Infinity Blade asset packs, To show the…
Hey Two. I think at the end of the day as a designer the sorts of decisions you make fall back on your own adventure. Your concept idea has been pretty much the same so I don't think that's drifted too far away (the only thing I can't tell right now is that it's powered by lightning) but your shape language has gone…
Are you the same mooseboy from the Milkshape3D forums!? That avatar brings back memories-) There are many more tutorials out there with a lot more info and junk to learn I suggest you use my mini-tut to get you rollin' in the right direction then track down some of the more involved tuts later. 1) I picked a pallet with a…
Hello. I've been working on this model of a classic GM New Look bus also known as the "Fishbowl", I intend to keep it roughly around 100k polygons for the finished model while maintaining as accurate looking proportions as I can. When the model is done (hopefully soon) I intend to make some renders of it with a heavy…
Republik Games has an opportunity for a low-poly modelor to work on our racy flagship game: Spend the Night! This is a ground-floor opportunity to join a fledging studio BEFORE we get big! For the right candidate, our success will be YOUR success! You must have: - Solid low-poly modeling and texturing experience in Max or…
Lighting breakdowns This write-up looks at how some of the fundamentals of photographic composition can be applied to render setups for presenting real-time assets. Since each render engine is slightly different this is less of a deep dive into the technical nuances of how things work and more of a broad overview of how to…