Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Wow confrontational. I guess I can only think of one project where I have really maxed out using 24 gigs and that was working with large number of objects in reactor - but breaking 12 gigs isn't that hard with a big mechanical sub-d scene open in max and zbrush open for detailing. In order to keep things running triple…
I need your help Polycount! I asked my TA from my old studio to rig up my pig and we are having ALOT of trouble getting the rig to function in game. I know little to nothing about rigging/rigging in dota 2 so I can't really help him out and this is his first endeavor into DOta 2 stuff. Is there anyone out there that might…
Hi, i'll profit of this post to say something about your portfolio. Your 3d model page is way too cheesy.The fonts for model name, the "wip" icon, too much text not enough big images to showcase your work.Why did you put that humanoid first on the page ? It's not clickable, it's a wip (no one cares about wips on portfolio)…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
So I may have missed the bus about keeping up with keeping up with the process throughout, but I do remember my thought processes! To make up for it, I will share where I was at here. Obviously the first step for this contest was deciding what character to write about. I have a good handful of favorite characters, but none…
Hello I Created a character and rigged and finished rigging, working fine all controllers. After that i deleted base character mesh some polygons rigged character. after that i close maya and re-open, controllers are too laggy and slow. PC too much CPU using (%50). I record video laggy rig and record maya profiler.…
Hey all, Looking to rig a beholder creature I've created for a baldur's gate 2 mod project I'm working on. I've worked with mostly humanoid characters up till this point but now I'm looking at rigging the eyestalks for this creature and I'm not sure what the best way to do it would be. I'm using max 2011. Any suggestions?…
First off, there is one final section yet to be built that will tie it together. I have one major shot planned and this will mostly be a background object. I know that this is a long way from perfect, but it's the biggest project I've ever undertaken. I have modeled every single polygon here with no assets at all besides…
Well, I need some help with animation. I'm working with blender(2.49) doing all the modelling,rigging and animating of a single character works great. But I'm now in the process of deriving many characters from a base character. The rigs will be similar, but have some differences in the bone setup, mostly different scales…