Hi HUIB, Cool ideas, and the base is there. Here's a couple of critiques and an ugly paintover I did to communicate better. - Try to avoid using photographs for background except if they are really far away and you don't have time. It's quite distracting to see the difference with the meshes. You can easily hint at a city…
Hey Taylor, There is a few subtle things I get from the reference that give it some "oomph" that I think your scene is either missing or isn't executing quite as well. Overall, to me, if the reference is 100% you seem to be at 90%, but that last little bit is the difference between an environment I just travel through to…
Annnnnnnd back! Last time on My First Modular Facade: *explosions followed by tacos* So yeah. Textures textures everywhere! After blocking out the pieces, detaching them, and realigning pivots to useable areas... I got this. The windows look sooooo weird when they're narrow that I bulk them up cos hey, I'm the architect…
Has anyone here tried the moviestorm movie maker? If so was it any good, love hate? Is it worth learning as a means of making your own films or portfolios? Or for anything else for that matter? Tim
Old Barn Hello there, this is a project I have been working on for the past two weeks working in Unity to build the scene in, Maya to model the assets and substance designer and painter to texture the assets and create the trim sheets. Any feedback would be much appreciated Reference Images: These are some of the reference…
https://www.artstation.com/artwork/zADWYZ Last piece I did for Fractured Space :smile: 55k tris, 2 materials. Concept by Tim Zanconato and Rob Blight with adjustments by myself. All asset work by me.
The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
Hello. So as a 3D artist it's important to know what the performance impact of my choices are going to be in-game. I don't work for a massive triple-A company who's been doing game art for 20 years which knows the secret to performance, and since google doesn't turn anything up of value I'm left with the question: What is…
I really wanted to love the device. Its sooo close to being everything I want but ultimately there were a number of issues that led to me returning it for a refund. I went for the top model (i7 512 gb). My thinking being that 8gigs of ram are a requirement and 512 gigs of hd space would be nice for future proofing etc.…