Looking better. The golds still need some work on the highlights. Your leather wrap isn't reading like leather. It needs to have a bit smoother shadows and highlights. Your rendering of highlights across the board needs to be reworked. If light is coming from above (which would hold true if a Orc dude was holding a shield…
I find it hilarious that people think there is somehow a direct correlation between technology an skill, as if somehow and artist can only be technically skilled, or artistically skilled, but never both. Like there is some sort of shity RPG system where you have to dump your points into one category or another. Also, that…
I am finding it pretty hard to read the red on red text, and thought you may want to keep the red on blue scheme you have already. I have mixed feelings about your layout, it just felt very cramped to me. As for the navigation I would just put a button labeled main or home next to your back and next buttons. As for the…
ew. Layout with tables. btw tables "align=top,middle,bottom" has been removed from standard html markup, meaning you orc appears half way down the page in safari and other standard compliant browsers. Your menu is a bizarre width="53%" meaning the whole thing bunches up. You site is told to be width="1074" "0"…
Here are a couple of club designs I'm working on for Orge Magi. Orge came upon a large Snapping Turtle sunning itself on a rock. Thinking the turtle would make a nice snack, Orge poked at it with is club. Annoyed the turtle latched onto the end of Orge's club and an innovation in weaponry was born. Croc Cudgel. Orge's…
Teaching game art is definitely a potential direction I would want to go into after a good run in the industry. But talking outside of game art wise, I've always admired film makeup/prosthetics art; turning people into monsters, orcs, demons etc or even just gnarly zombie wounds, its all still sculpting n painting. LOTR…
oh hey, yestarday i didn't do much.. I just made a Tumblr Check it out : https://lokmenart.tumblr.com/ I made this mouth for it just like me trying to get better at colors... Because as you can see the last concept I made was pretty shitty when it comes to colors and value... So i'm working on that now... I also made this…
Eve of Ebon is an overhead hack 'n' slash RPG that focuses on action and storytelling, being developed by Phantom 5 Studios. We consider the game to be a throwback of sorts of styles of the late 1990s, Legacy of Kain, Diablo, and Castlevania to name a few, but very much it's own unique universe. Take control of the…
I upgraded to Maya 2016. The first time I used it was on another person's machine. In the first 5 minutes i triggered a noticeable error. Whenever I try to move an object on a live surface by left clicking on the gizmo, a marking menu shows up. I figured "hmm, maybe the prefs folder on this machine has some weird something…
Hi there, I was wondering if someone might be able to help me. I'm experimenting with environment modelling for games. I have heard that environments are textured using 'tiling uvs/textures', rather than unique unwraps. It's not something I've done before, and it seems I'm missing something in my methods: despite the fact…