Hello all, Figured I'd share this mini project of mine even though it's not necessarily a classic art asset/model critique/all things are prototyped/subject to huge changes. Since being laid off, I figured it would be a nice thing to work on my own little game projects in UE4 to keep busy along with the whole job search…
Hi Guys, I’ve developed a short film script (10 minutes approx.) and am now looking for some 3D Artists (and a concept artist) to help me realise the vision and make a high quality short film. The project is titled ‘The Archaeologist’ and is a sci-fi film about a robot in the far future who comes across a human being, a…
After we read his fantastic post where he shows off some 3D illustrations & concepts, we asked Artem 'X-Convict' Volchik if he'd mind writing about the process of creating these images. More importantly, he touches on the benefits of creating concepts with this method that we think you'll appreciate. A 3D Concept Process…
Usually I'm creating production artwork and recently, I have felt the anguish from what I can only describe as a slow burn. The industry folk call it burning out. It had definitely been affecting my productivity. After a long tired nothing period, I picked up the Wacom yesterday and better still, just for the purpose of…
I put this on my blog site. But I wanted to post it here. Since all of you have books I'm leaving off the list. I'd love to hear what other Artists read, reading, or use for inspiration. Please post any books you think are great and I'll add them to the list. Having a vast library to get inspiration from, art theory…
I'm afraid the answer to the general question about interpreting concepts is to cultivate your inner concept artist. Probably not what you want to hear, but due the issues highlighted in this thread you'll be forced to take design decisions and to do so you need a design visual library. Concepts lie indeed—and how could…
This might be late but can I just get a quick confirmation if these are the steps used to model/texture these large ships and that its still valid today: - Create modular parts as needed - Add more polygon details onto parts that need it creating a "mid level polygon" count object - Create tiling materials for the parts…
Hello there, a few vray tips :) Work in scale cm, inches and make your meshes the same size they would be in real life (its very important VERYYYYY). Btw some proportions feel off in your image, the sink is really tiny. Always use a Vray camera for rendering. Vray beginners tend to max out light intensity because the…
layoyt: Pros: it's a tidy layout Cons: I would add some scene break downs..call out your props..show some wireframes. Having to click 3 times to get to the high-rez is a bit of a chore. In the prop section, take the best stuff to the top of the list...The floor texture is good, but the c4 and sword and shield are much…
Just a couple of ideas. Polycount is a tremendous place to try out ideas. Many threads receive little or no comments from members because the concepts or work are not inspiring enough. This makes these boards ideal as a test bed. Artists are a really tough crowd so I reckon if you can make them happy then you are on the…