Night Light :: Desert scene inspired by 5th Element and Dune. First try at an outdoor night scene. Wireframe :: Another render angle. I just did rough human shapes and then a cloth sim to make the characters. I want to go back and actually design characters when I have more time.
This is my idea (WIP), Essentially Kunkka wearing Moorish clothing from 7th century to the 15th century. Shoes will be number 3 (leather shoes similar to moccasins) and belts might still go under revision. Here's my steam if you want to contact me via steam, http://steamcommunity.com/profiles/76561198026988013/
...I had quite some trouble ith creating the Boots and so .. never really done so so I also didn't go for some mecha like Legs, as add-on : I kind of would like to try a foot-roll. guess thats it until now ^^ im happy for any kind of comment
Heyooo just a quick bump cos the results were announced! http://www.ludumdare.com/compo/ludum-dare-21/ I came 9th overall, and 1st in graphics category! definitely encouraging me to think about expanding the game/universe :) soon as I get some down time from smash crew I'm on it!
Non Alien modeling tools? This is what ive been wanting for the last 3 years.. Ive longed for this. CRIED FOR THIS EVERY NIGHT! Bitched and wined for this as I resetup GoZ's path to maya for the 9th time. And I missed the stream :( . Cant wait for them youtube videos to pop up a few weeks from now
Good to hear you guys enjoyed it, I read the comic a while ago and was pretty disappointed. Art was cool, story was cool but the overall pace of it felt really disjointed and rushed, especially towards the end. I read somewhere release in Australia is November 8th, so I'll go knit a few sweaters until then...
Any Idea why this is happening? My original mesh is basically 1/4th of a circle. I then just made 3 more duplicates and rotated them to make a complete circle. I kind of assumed lighting issues like this would happen if you have overlapping UV's (which this mesh doesn't). This is in UDK by the way.
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Howdy folks. I need to know the grid, unit, snap settings that I should use in max so things will align properly in Unreal2k4 when I export them. thanks. EDIT: seems I've found the grid settings. Grid spacing = 16, Major lines every Nth Grid line = 8. Now I need the unit measurements.
As a promotion for Gore's 5th year anniversary, we are giving away free copies of the retail version and cd keys to play online (which Gore was best for). Visit this thread at our forum to register your chance to win. If you are not familiar with the game, several polycounters here worked on the title. Get your copy here:…