Welcome. The concepting workflow of render layers/paintover is well established. I did it myself for a long time creating illustrations before moving into game art. I still do concepts for personal work as it's so enjoyable and frees me from the constraints and technical workflow that you have to adhere to when creating…
Thank you for such an awesome overview!! I'm still in awe of the wealth of information contained in that single post!! That information took some serious time to process over the holidays -- and I'm still going through it too -- but all of it is totally useful to me, so once again, thank you! For now, some questions ---…
Edit: I realize that I may have posted this in the wrong forum section - if a moderator sees this I believe it should be moved to 3D art showcase and critiques Hey guys, I am new here to polycount. I was wondering if I could get some critiques on some scifi textures that I have made using Fusion 360 and Substance Painter.…
http://www.herts.ac.uk/about-us/events/2017/september/game-of-thrones-an-international-conference CFP: Game of Thrones – An International Conference - 6-8 September 2017 Looking for practitioners, actors, theorists, script writers to come and give a presentation. Or if you know anyone involved with Game of Thrones or has a…
Hello and welcome to the official Recruitment post for the stand alone game of Island Troll Tribes! You must be 18+ to join our team. No exceptions. Team Structure We will all be working together closely to relay relevant information and work together to build the game. I am local to San Diego so if you are in the area we…
Introduction My name's Ryan. I'm an aspiring indie game developer. I use the alias Renin for pretty much everything online. It's been a long time since I've had an online community to call home, and I'm hoping Polycount will become that community for me. This may end up being a somewhat long post, but it's been so long…
Senior Software Engineer - Game Team https://jobs.lever.co/skydance/1493a018-7dca-4fe2-88a2-aec9269e0ffa At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of…
Welcome to the XMD ZBrush Challenge 2016! We would like to bring you this exciting ZBrush sculpting contest, hosted by XMD and Kungfujackrabbit Studio. We want to end the year with a bang. There are a few rules to the contest, so please read them carefully. We have some fantastic prizes as well from the sponsors seen…
Yep. Since you already know Max that is probably the best option at this point, but that really depends on the needs of the project. Do you plan to bring on other animators or outsource animation? Most animators are typically more familiar with Maya, so you might shrink your candidate pool. If it's just you and you know…
Maya is not without its heaping helping of bugs. Your experience will also depend largely on which version of Maya you are using. I find 2013 to be the most stable, least buggy version so far, although I haven't really given the newer versions much of a chance since the service packs have been added (though I am growing…