The tutorial Stjoris mentioned is probably this one: http://www.itchstudios.com/psg/art_tut.htm It's a very good tutorial to start with, I suggest reading through it, and practicing it all. I notice it's been updated with some new pictures, too.
It seems like unity can do platformers decently, and autodesk even has a couple of tutorials for working with max and unity for a platformer http://area.autodesk.com/tutorials?word=unity&where=1&software=1&tutotips=&level=
Hello guys, new to the site. I have been trying to figure out how to increase my polycount in certain areas while preserving the polycount in other areas. I was following a tutorial by Rafael Grassetti and he did some technique where he made the face, hands, and feet, all separate sub-tools from the main body so he could…
Hi all, long time lurker. I looked around and found some examples of someone attempting this in Blender (in like 2007) but no recent examples. Here's where I'm at: I wanted to see if it would be possible to quickly bake something very complex (like FiberMesh fur/hair, for example) to a fur shell. The idea would be that…
Hello Everyone Does Anyone have any Simple to do Tutorials Videos on Quixel Suite - I am looking for more nDo2 workflows. Simple Tutorials that will Other then the AK 47 - The Hemet - Orc Something Simple that deals strictly with nDo2 workflows Thank you so much for the Help
Hi! Looking at your texture/UV layout, I think you could adjust it so face and hands get more resolution. Some options: - Separate into texture sets of varying resolution (head 4k, body 4k?) - Trade some UV distortion for more pixels at critical parts (for example scale up face, squash back of head UVs) - Consider…
Another FUTURAMA model coming soon to UT2004. Is there any word whether VALVE is going to release progs and tutorials to get PPMs into HL2 deathmatch? The few tutorials I have seen are all complaining that the process is clunky, unwieldy, and may key details are simply not explained at all.... Slyrr
I was trying to follow this tutorial for working on my lighted scenes http://area.autodesk.com/tutorials/rendering_a_quick_realistic_scene_with_mental_rays_final_gather But mine doesn't look quite like that. I have some strange shadows and artifacts if I'm using that term right. I could use some help fixing them.
Hey All, So i'm trying to add blood to my weapon here without looking to cheesy, I had tried looking for tutorial videos, and documents but could not find any that would fit my needs.... Is there a tutorial video/ or document that can help me make a good blood texture?
Hey, I'm following a tutorial and in the tutorial silo is being used to model most of the stuff. And from what I've seen silo has a really nice way of modeling with sdvis with hitting "c" you can go a sdiv up and with "v" one down is there any way you can do this in maya?