I'm working on a Shotgun model for someone who wanted one for their Shotgun mutator. I have the model and 2 skin files (I seperated it into two files in order to make it less confusing (And I think it's required to seperate a skin for adding shaders if I'm not mistaken. only one half of the model needs to have a metallic…
Super early in w.i.p but wanted to see what you guys thought of the colors and what not. It's going to be a black Smith forge hence why it's so open! thanks guys!
Hello everyone, its my first post here but glad to finally join this web that has given me so much useful information. I was wondering if there is some way to reduce the amount of polys by removing internal loops without making the normal map behave weird. I have some rocks with diffuse and normal map, and when I remove…
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
I have a video that visualizes the problem. If you notice, the right foot joint is jittering all over the place when I move it on the Z axis. That is not suppose to happen. Is there a reason why it is doing this? And is it possible to fix it after completing the rig? http://youtu.be/sOQT1pF5jxQ Edit: I don't know why this…
ive only been 3D modeling as a side hobby for around a year and a bit now, it would help alot if i know what im doing wrong or doing right. i sculpted this mostly in sculptris, since i only recently bought zbrush.model
Agreed, especially regarding the bedroom and the professor layton piece looking great. The only thing that stood out negatively to me immediately was the UV layout of the market stand. There doesn't seem to be a good reason to have the tabletops/shelves rotated at 45 degrees and have the edges stick out that way, only to…
As a character artist, and having my first real job right out of college... This is a PC demo for the game I've been working on for the last year. I've got 2 of my thug characters running around in the demo. The Fat ones and the guys in track / jogging style outfits. Both have at least 3 different skin varients.…
Hey there PolyCount,James here, a 17 year old Games Dev student from the UK. I'm here with a little practice painting of a sword I felt like drawing, however i'm not sure i'm happy with how it's turning out. I'm a beginner as you probably can tell, this is my first try at a real painting and not perpective or anatomy…