in max's unwrap editor, i would like to know how to: have the grid hidden by default bind a key for "stitch selected..." thanks for any help you can throw my way!
So down below I attached all of those object together. You can see the outer border selection box is on an angle. Is there anyway to reset it where it's perfectly symmetrical with the grid? Thanks. Zack Dembinski
Yes, it just takes the same layout as it did before, but scales it down to fit into the grid: However, scaling changes texel density. I only use scaling when making lightmaps.
Make sure perspective is off, and perhaps limit which directions your brush pushes in (transform: modifiers). Or try a more subdivided grid with a higher wrap mode setting
This is pretty much the first piece of digital I did since giving up, drawn for a layout assignment a year back. Maya for perspective grid with a SAI paint over
thats really clever. kinda like voxels but each one represents the average ambient light per grid unit. http://udn.epicgames.com/Three/Lightmass.html#Character lighting
i think that if daz makes this guy's outfit perfectly gridded from the reference shots and all scott ruggles will have an orgasm im logging the f*** out of here
Hey, have just started putting hair on my character and I wanted some advice on the best practice to achieve this hairstyle - long and wavy on top and shaved on the sides (pic 1). I'm going for a bit of stylised realism similar to this awesome piece by Hernan Zuniga (pic 2) I've currently tried Fibremesh with the view of…