If memory serves you still gotta cock the gun, that bugged me last night. Same weapons, but their frequency is different, i got the magnum twice last night. No issues with strange zombies. If anything surprised me it was the ending sequence of the campain i played. Wont ruin anything but the level design and ambiance of…
Oh one more thing, in your UV example, you've strictly enforced straight lines in your uvs, but in one specific spot its not for the best. On the end where you have the bolt that wraps around and comes back inside, all of this is stretched flat, and you actually end up with more UV space given to the inside than the…
I'm surprised, you guys are actually having (for the most part) a mature discussion on a pretty sensitive topic. It's a good read! Here's my contribution: You cannot get something from nothing. "Nothing" does not exist even the black vacuum of space is something. So if there was never "Nothing" that means there was always…
Hi all. I am investigating MASH proceduralism for my game-ready foliage workflow. I am completely new to MASH, but can't really find a tutorial example that covers the things I'm trying to do here. Currently, I am trying to use a MASH Network to distribute masked thorn cards along with a vine mesh. I know all the…
I think this is a fascinating topic. Especially in high end realtime renderers like UE5 with Nanite highpoly assets, Lumen and VSM. We create our 3D scans with a cross polarized setup, which creates textures with essentially the real Albedo color values of the scanned object. Even with all UE5 features turned on (except…
Circuits and Shields (http://circuitsandshields.com) is a few months from Kickstarter and I'm looking to do a quick reward skin concept art for one of our champions. I don't have a great idea on what I want to do, so I'm mostly going to leave it up to the artist or the community to pick (you're welcome to join our Discord…
Hi I was just talking with Bronco about an animation problem he had. Anyway it got me thinking about something I used to be able to do when I animated an object and I'm wondering if this can be done in any other 3D animation program as well. In Infini d I used to be able to move an object from point A say the entrance of a…
Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…