Cool stuff Vassago. Bobo's influence rubbing off on you, it seems! His arms seem a tiny bit long... or maybe it's just because his hands look really small giving that effect. Also I think a few more folds painted on the cloth around the armpit and inner elbow area would carry off the clothing better. Also maybe some subtle…
oh no, they can't give him his clothes but they can give a skin suit that are a cheap imitation of his clothes, what's next, make his movie worse than electra or daredevil.... Give me a break here... I won't pay to watch a Deadpool movie, not after the crap they pulled in this movie. Godzero they probably have claim to…
====Day2 progress==== * I started refining the mesh of dress, didnt know how to tackle this at first with how dynamesh reacts with small areas at low resolutions so I ended up making it as 2 separate subtools (front+back / sides) then merging after im done playing with general silhouette, I also lifted the side parts up to…
Hi there, I have been working on some cloth animation for my game and I have now optimized it so I can have a lot of them going on at the same time without any significant performance hit. I have made a video that demonstrates how wind will affect facilities in the game. Strong winds will not only allow flags to wave but…
Hello, So I've lurked around polycount for a long time and I've finally decided to post some of what I'm working on. I'm still quite a newbie and have little experience in the industry. I'm currently working on Jam Kuradoberi from the Guilty Gear series for my portfolio. I have a very long road ahead and a lot of failures…
It’s invariably better to show than tell, as any computer graphics industry professional will attest. This a visually-focused field, so it’s only natural that the most effective way to communicate is with pictures rather than words. That holds equally true at the CG Master Academy, where the true value of our range of…
About me I am a 3D artist specialized in characters and I am looking for work. I use Zbrush for high poly sculpting, Blender for modeling, Marvelous designer for clothing and Substance painter for texturing. Skills Creating game-ready characters, Creating clothes for characters, Environment props high poly sculpting etc…
When is Zbrush crashing? :D atm I am working on a "Hunt: Showdown" character, aiming for a "realtime" character. I am saving my stuff via "Tool: Save as" and currently my "Total Points" are ~70.5 Mil (1.85GB) My setup is not "THAT" bad ^^ 16GB of RAM Intel 4x 3.4Ghz GTX 1060 6GB --------------------- Now when i open my…
Hi, i wanted my character to pose while he is wearing some clothes. So i did an animation in Daz when he goes from a Tpose to the pose i choose. But in marvelous the animation doesn't work propeply. Here is the pose i choose for the Genesis 8 model in Daz But in marvelous the arm is weird I didn't notice so i did my…
This started as a practice bust but I decided to turn it into a full character and want to take it to a high enough standard to include in my portfolio. Done the 1st overall pass, most clothing is there as blocked in and initial attempt at cloth. The head took some time and allot of comparing to reference but I think it's…