I know you asked for a free site but I just need to post this anyway (have mercy upon me!): http://www.3d.sk/ , is the best human anatomy reference site I ever used. I studied anatomy proportions daily for a very long time and this site had the only database that suited my needs: great lighting conditions, allot of…
If your mesh is not welded (water tight) the simulation could tear at the point where it is not welded or penetrate at the open edge of your proxy. The STL modifier is great for error checking. As an after thought here is a cloth test that I did a while ago. The lighting sucks and the animation is crude not to mention…
Cool looking design, I think it's kind of muddy right now in sense of scale. Because of the size of the details and such it doesn't look like it would be much bigger than a human. I think the hole on the front is kind of reading like one of the short slots you would see in the front of a WW2 apc or something. Maybe give it…
i watch wwe on mon an thursdays, tho not as religiously as i used to, tune into adult swim when i rember, sometimes when i get bored of being on the computer i turn on spike and watch CSI its like ALWAYS on. a few weeks ago i stumbled across an episode of "Angel" that i found interesting so i went out and got all 5 seasons…
Hello I woudl lik eto ask some sugestions for a personal blog website showcase of my stuff and I was really undecided what to get as a name ... unfortunately naima.com is taken so ... here some hypothetical ones I got brainstorming but I hope for some other sugestions? Shoudl I keep my naima nickname in the website or…
Hey there, I normally hate showcasing my art because I think its not very good and worth showing on Polycount. But I'm having difficulties time (demotivating as ever) trying to find a job, so I was wondering if you guys could look over my portfolio and give me feedback on overall usability, quality of art, suggestions on…
Still trying to learn rigging in maya, i found a script called rigomatic that looks like it will help me with ik/fk (the stuff i can't figure out) but i'm still having problems, mainly with the orientation of my joints. http://www.3dcentral.com/rigomatic/rigomatic.html thats the documentation for the program, i've read all…
I've (I think) fixed most of the outstanding anatomy problems since my WAYWO posts, looking for any feedback before I go ahead and start adding gear to him. For those of you who didn't play Duke3D, this is the original: http://www.3drealms.com/duke3d/images/walkthrough/e4/e4m8_04_small.jpg . I wanted it to look somewhere…
I recently started making a map for RO2 which is a WW2 FPS and I'm having some issues so I thought I'd make a thread where I could add my questions to you guys. First all, RO2 SDK is based on UDK September 2010 release so there's lots of stuff that hasn't been fixed. So my first problem is this: I have several terrain…
Hello, awesome community. I'm a Junior 3D Modeler / Texture artist. I am finishing my Industrial Diploma of Advanced 3D modeling at CG Spectrum Colledge of Art and Animation next year and looking for on-site Junior position on internship all over Australia but remote work and overseas relocation options can be considered…