How can i do this procedure that he is doing in slate material editor in 3ds max 2010 material editor? I tried several times what he did there, but didn't worked right. Don't know if it can be done in the material editor but i tried to add materials as he did there: first a material blend where material 1 is a texture and…
I am trying to get INK AND PAINT to bake a complete map that outlines my edges that are controlled by smoothing groups. The issue is getting the render to texture outline to not be controlled by the angle of the camera but by the edges alone.
Hi! I'm still pretty green and having some trouble trying to find a workflow I'm comfortable with, so I don't really get the hang of UV mapping some surfaces from Zbrush to 3ds Max. When I try to use UV Master for a high poly in Zbrush it usually crashes or makes something impossible to work with, so I made a lowpoly and…
that is true, but it would be nice if I could develop something easy to use that has great results :) at this point i'm planning on creating two versions, release them to you guys and then see what is like best. the two options at this point are: - painting directly onto your mesh or in 2D using a brush that changes to the…
I'm having a hard time understanding how to work in PBR. Do I need to sculpt all of my geometry in high poly and then create low poly mesh's to bake to? It just seems like so much work for simple assets. Ideally I want to be able to create my models in 3dsmax at the desired poly count and then paint all the information I…
is there a tool where you can paint on the screen, just to mark some things? when modeling i often ahve to remember where to put what, so putting a marker on an overlay on the desptop would be cool
I just remember that I've never posted these old works (for Telltale, Microsoft, Gamevil, etc.) despite games released years ago, so I will post a few of them that I could collect screenshots from the net. [2017] KREE male armor that I've done at Virtuos-Sparx for Telltale Games. Sculpted everything except helmet and…
Hi! I'm newbie in 3D and also in character modelling. I wanted to start a character I painted and model it in Maya. I took the painting and placed into the program's background, in Right View. I wanted to start it by making a plane with the EP Curve Tool (dunno if that's the correct way to start it). But when I'm in side…