Hey guys, sorry I didn't get chance to do last weeks theme but how about a short dialogue scene this week? I don't do a lot of these so I for one am definitely in need of some practice on them. Probably best to just keep it as a single character considering the time constraint but do whatever you want. If you'd rather…
Hi everyone! Me and Sailendra-sp are teaming up to participate in this contest. Sailendra will do the concepts, textures and I will be working on the 3d counterparts. The layout was simplified due to time constraints and my lack of skill at UVing and texturing stuffs. Softwares: -Blender -Photoshop -UDK(Due to my pc's…
Rigging Fundamentals Overview for Blender Learn on https://www.wingfox.com/c/8965_2670_25936 What can I Expect to Learn in This Course? 1. What armatures are and how to use them 2. What drivers are and how to adopt them 3. What constraints are and how they work 4. How to use the different parenting tools 5. What Custom…
Update: I addressed my aforementioned areas of concern and took another look at the nose. I feel happy with the state of the piece and have decided to move on to sculpting the primary and secondary forms of the neck and chest, as well as readdressing the ears before moving on to tertiary details. Of course critique is…
You're absolutely right, it's not a game that took several hundred people several years to complete, and yet still had to have its content slashed almost in half due to time constraints. It's a project a few guys undertook in a space of a few months. And yes, you are very off the mark with your posting. Especially…
Focusing on the door might be a very good idea. You could tighten the scene to the area around the door - the main focus of the scene, and then pull back, adding more of the scene as time allows. I think that if you try to accomplish everything in one big-bite, especially with the time constraints imposed in a class, you…
teach me how to be you. holy freaking crap. Thank you man! Im guessing the off center of the posts is due to the lack of a symmetry modifier. I really suck at this lol. I totally scrapped that project and started using the good and trustworthy 3ds max to finish it due to time constraints. where do I "Break the connection"…
It's looking great Amir! In regards to the limit I would try not to break it. They give you a limit for a reason and that's to see how well you can produce art within set constraints. 200 tris doesn't seem a lot but when the model is instanced multiple times then those extra triangles really start adding up. Keep up the…
Due to time constraints I wasn't able to put my full effort on the square pads. Would have love to make them even throughout Wires Fancy you could possibly go back and clean up your topology, you also forgot that seam in the middle :poly142: *Overall looks great* Feedback is appreciated *Update: Quick Light Render*
Max 2012 changed something in the way snaps work, particularly in using a single axis when snapping. (Possibly my favorite thing about 2012) Back when I was using max 2009 I turned off "Use Axis Constraints" in the snaps options most of the time. For some reason with it on max would ONLY snap a single axis at a time.