Another one, here I used a sine wave going outwards from the center: Code: return lerp(Offset,Offset*-1,sin(distance (floor(UV*AmountOfCubes)/AmountOfCubes*SineLength,SineLength/2)+(Phase*Speed))+1/2)* float3 (0,0,1); https://www.youtube.com/watch?v=r8nYfjFp9Qo