Wow I'm pretty suprised how many guys just bailed out from a normal conversation... Just let people have different opinions. Don't say it's not worth talking about and you are above this whole 'discussion'. Especially that you previously write about high horses (generalization i guess). Also some are acting like it's still…
Listen to BradMyers82. His advice is sage. Games are a lot more complex than most people think. Even seemingly simple projects can be too daunting for the unprepared. Keep your goals humble and well-defined. Do some research ahead of time so that you can streamline the requirements for your project before you start working…
Hi we are building a 3D department to start creating various forms of 3D content. To start off, we are looking to hire a talented 3D modeler/animator specialized in product design and mechanical design. Someone who is able to replicate current LG products and its form/function in to 3D objects. Your background and who you…
1. Yes and No. Like mentioned it will vary on the printer. More so on the printing service than the actual printer being used. Some printers and software can't handle intersections. Printing services will sometimes say they can't when they can just so they don't have to deal with any issues that come with it and to keep…
Heya all, was following a Tut that iv followed before too some okay results but feel the starting point of the fibermesh is so wildly different an copying there settings is not really yilding the same results and not learning how to make hair i guess? are there good tuts out there for learning how to make differing styles…
After getting some feedback from this forum a week or so ago I've been working on replicating a model from a game an existing game. As it's a fairly old game and model I'm trying to bring it up to modern standards. I've been referencing mostly the cinematic 'high poly' model and the in--game model in order to retain…
Hello everyone, taking the time to finally post my WIP environment based on Metro Last Light. To be more specific, I am trying to do my best to replicate the first level when the character wakes up. Even though this is my first environment, after being comfortable with prop creation and side projects, my main goal is to…
hey everyone!!!> this is my first time posting on the forums. and i will like to share some of my hand painted work. i painted this house a long time ago in zbrush. with polypaint. worked off a reference i found online. i was kind of new to the 3d world at that point :P. [ame="…
Hello, I have spent the past few hours try different key words to figure this problem out. Right now I am trying out Marmoset 3's normal baker and substance painter workflow. I was blown away by how amazing the Marmoset 3 renders look, however, when I import into substance painter 2 I have massive seams at my hardened…
Pardon the noobish question but how would I go about recreating the style of RIME. https://www.youtube.com/watch?v=dJJmajUHmQA It seemed simple enough to create but when I tried in UE4 it turned out looking terrible. Here is the result of a few quick test runs: I really like the way their rocks/cliffs/and water are done…