I'd think about leaving the gargoyle in. It looks pretty nice, and overall while I love the merc, the Gargoyle looks right while the merc isn't. It is probably part posing. Anyway, from a video editing perspective, I'd attempt to avoid stills as much as you can with the temple. Everything else that is 3D has movement, your…
Hey polycounters. I wanted to let you guys know that I've finally launched Surface Mimic after 2 months of hard work building more alphas (and setting up the company and 3d scanning process in general). Thanks to the guys who tried out my earlier 3d alpha scans and especially those who gave feedback. It was invaluable.…
Hi there! I'm new to polycount and will upload my 3D artwork here! I appreciate every single critisism! i want to improve even more to get on my absolute dream job someday! Please don't be too kind, I take everything! Thanks!
Yeah! 3D Environment Artist working in Bangor North Wales, can't complain about the views of Snowdonia on the drive down. Loving the work, can't wait for the second day. Cheers to everyone at Polycount, probably wouldn't have got it if I hadn't come here. :thumbup:
Hey everyone. I don't go on polycount much but I just finished my final project for a 3D character class. I thought I'd post it here and I'd love any feedback or critique. Concept: Artstation: https://www.artstation.com/artist/jonathanchoiart
Hi all. Please look my work from postapocalypse project: The skies http://skiesmmorpg.com PBR workflow , Unity 5 (metal\smoothness) Polycount all model - 15 000 tris Texture 4k Soft - 3ds max, mudbox, Zbruush, photoshop
Hey there! Some friends and I are creating a 3d sidescroller in UDK for our senior project, and we've decided to use Polycount to get some feedback on our work. My first contribution is a sort of flying box van. What do you guys think?
Hello,i saw your offer on polycount, i'm a 3D Artist do you need any help with your game? I would gladly help you, i'm a junior artist. My portfolio is https://www.artstation.com/fiori_bejleri_3dart
Alot of polycounters start from the buttocks. If your learning 3d just start following basic modelling tutorials. If you want to make games download Unity or Unreal Engine and start following the thousands of tutorials available in their communities or on youtube.
You know, maybe you could hook something up with PC and the Dominance Winners. So that people could come here and buy a 3d printout of the winning one they liked. Where you add a surcharge that is used towards Polycount.