This is my fourth version of this Jukebox. The project started in late 2021. In the attached pic with 4 examples, the first was an Eevee Product Viz version, the others are Marmoset Toolbag with Substance Painter Texture work. Texturing continues to be a mystery to me as far as game art is concerned. I personally struggle…
Hey everyone. My names Mike and i'm in my final year of uni, and currently doing my Final Major Project. I am five weeks into this project, and i've been meaning to get involved with this community so i thought i would share my progress so far and hopefully get anyones thoughts and feedback. I am working towards a career…
hey guys! thanks for dropping by & showing interest in our project c: I'm vlad, and I'm responsible for designing a lot of stuff for D!Teemo. so far it's been loads of fun being part of this initiative, especially since I've done a couple LoL skin concepts in the past, but always on my own. it's awesome to see all the cool…
jesus it must be bad in VFX if someone of your caliber is coming over here welcome though, @BlenderBob. Fantasia is a fav of mine. Hope you find what you're looking for
This is where I'm at so far. I need to add details on the knees, then the arms, backpack and helmet. I will probably have to change the ankles as they can't bend the way they are right now.
My Beast is the god of Destruction or some sort of demon like character. This is the sketch that I am going off of for this contest: Some Inspiration Images: Quick little first sculpt: I am still working on the story but so far this is how it goes: * He has been destroying for hundreds/thousands of years. * Gets tired of…
I have probably clocked in around 150 or so hours so far with the steam edition. Wasnt a fan of modo but wanted to give it a shot, now I'm quite fond of it. That said, you can do other props as well. Weapons are just the easiest to pop out, and theres very little activity on the steam hub at the moment. Most of the artwork…
Little update. I've tried to fix the things mentioned in Snaders post. I've also been exploring the camera FOV and the proportions can appear drastically different as seen here: 'TL;DR NOTE: THE FOLLOWING IMAGE IS DEMONSTRATIVE TO ILLUSTRATE EFFECTS OF FOV' Almost done with the structural details so I can start getting…
That is an excellent interpretation of the character. As a die-hard Aliens fan, I do have a few minor criticisms. 1. The mouth area is somewhat lacking. There aren't enough teeth, and the teeth should be more irregular. (aliens don't have orthodontists) The jaw goes too far back, it should be brought forward slightly.…
I've been working on a personal project for awhile now but now I have reached a point where I have no idea what I'm doing. I'm a big Metal Gear fan and there's a Metal Gear Risk board game that I want to upscale to a war game scale for my own personal use. I've worked out just about everything except the miniatures. My…