Hey everyone. My names Mike and i'm in my final year of uni, and currently doing my Final Major Project. I am five weeks into this project, and i've been meaning to get involved with this community so i thought i would share my progress so far and hopefully get anyones thoughts and feedback.
I am working towards a career in character art. My project is to create 4 realistic Sci Fi alien characters that will make up a band. The band characters will be based heavily off music scenes that
have strong and recognisable fashion and styles. I wanted them to look like an unlikely bunch that work well together.
The Drummer is a 6 armed female alien. The Guitarist will be based heavily off Jimmy Hendrix. The Bassist is a small and fat hairy little guy. The lead singer will be a anime hologram character, ordered online by the other band member.
I am currently at the texturing stage of my first character, The drummer. I will quickly share what i've done so far for the project, and from now on try to update as i do things.
In the second week I did a block out of all the characters as i wanted to visualise them all in 3D.
Progress on the drummer so far. I started with this character as i was least confident with it.
Gave myself a few days just to focus on hair.
The drummer is all baked down now, and i'm about to texture. I need to figure out the colour palette for this character and also the rest, because i need to see how the colours work together.
Wow, this is a really cool idea! I love that the lead singer is a hologram. The drummer is super badass, also, and I like how she's not particularly feminine.
I guess the color palette depends to some extent on the colors that will be in the rest of the scene, and the colors the other characters will be. Have you done any sketches for what sort of mood/lighting/colors you want to have in the final?
My personal favorite color schemes are 1, 2, 6, and 8.
thanks, Oh yeah Haven't thought about the scene/ mood lighting yet, the idea in my head is like a sketchy gig environment. I've been looking at the musician Grimes for a lot of inspiration, her gigs have very cool lighting so maybe something like this...
I've continued with the colour palette for all my characters, it's still not final, and likely to change a lot by the end of the project but its an idea. I want the lead singer to stand out more with her colour than the rest, so I tired to make her colours very different to the rest. I wanted the rest of the band have a similar palette. No totally happy with it yet. Also did a little band logo stuff more progress on texturing
Current stage of rig also added some lights to scene, starting to think about the mood. struggling to get the materials right, if any one knows any good resources or videos that cover material definition, or just PBR texturing for characters I'd really appreciate it. Also getting tucked into my next character's highpoly.
That six arm anatomy is so rough to deal with. Brave effort to tackle that. I think it doesn't really make sense with how it is arranged but it also could be that I don't know how all the muscles and bones would connect. Once again, brave effort to try and cluster so many arms together and make it readable. I feel like you lost a lot of the beauty and details of her face on the bake down. Overall cool idea and really well done. This is a lot of work.
Hey thanks for the feedback man! Yeah the six arms have been tricky, I'm a little to far into this one to change their positions, hopefully it'll look better when she's in a action pose playing the drums. You make a good point about the face bake, I'll have another go at baking it out. Here is a close up. Also did a paint over of this character to show how I want the final pass to look, if anyone has any more idea I'd appreciate it. Or if anyone wants to have a stab at a paint over that would be sweet.
Moving onto the third character, will be returning to this one to polish along with the drummer and the rest near the end.
Starting the hologram Lead singer, Mainly focused on getting a anime style face, and poly painted the face a little. Also testing out a hair style, which might change.
another day of the texturing, just trying to really exaggerate the anime hologram vibe. just need to rig/pose and also transfer the normals for the hair. next week I start my final character, the guitarist.
@RianShelton Thanks man, yeah you're totally right. planned my project so that I have about six weeks at the end for polish, which yeah the whole project is really needing.
It's good that you practice the whole range of production from concept thru modeling all the way to texture and setup! Overall I feel like many of the cloths and assets feels like they are made up of the same slimey / plastic material for example the bassist's tongue and jacket are almost the same. What I would consider is make the materials more different from each other, maybe a worn leather jacket that doesn't shine as much as a slimey tongue, that way you can practice wider range of material production, and the final product will be much more interesting aswell! Also check as many photo references as you can, highlights can be really decieving, many materials are not defined by them, wood for example have basically no highlights or reflections to talk about, and you need to figure out other ways to make it feel like wood! Try and see how a leather jacket compares to frog skin (which also might be a good reference source for you ) and separate them accordingly! Will you have final grand scene where you display all the characters? Because if you do, then maybe you should get that stage of the work going aswell maybe on a concept level, just so you can see what you will need to complete the final impact! Good work overall, keep it up!
@Cordero hey man thanks for the feedback, yeah you're right. I find material variation to be one of the hardest things to get right so far, I'll do my best to apply what you've said, I like the worn leather idea for the jacket. Yes there will be a final scene of them all together, ill start concepting that soon.
@Spencer_Holmes Thanks, I'm in my final year at Demontfort Uni
hey all! sorry for no updates for a while, just been working on getting everything done for the deadline. Anyway I have two weeks left and I'm fairly happy with where all the characters are at. not too much done to the guitarist, but he's now rigged and posed.
I made some big changes to the drummer, decided I hated her old top so I went back and made some new clothes, I had to re-sculpt/re-topo and unwrap/texture this in a very short amount of time, but I think it looks so much better now.
Gave the bassist some more polish, changed his colour palette a bit and I tried to apply the material crit I was given earlier. Also modelled and textured his guitar.
And finally the singer has had her textures polished and I made the hologram projector for her.
I think that catches everything up, currently working on the drum kit for the drummer.
Final job is to put them all together, and make a few assets for the small diorama/environment.
hello! so the little scene has been made with them all in, trying to play about with the lights, this is what I've got so far. kinda want to recreate the lots of colourful lighting you see at a gig, but I'm not sure if its too much
Replies
I guess the color palette depends to some extent on the colors that will be in the rest of the scene, and the colors the other characters will be. Have you done any sketches for what sort of mood/lighting/colors you want to have in the final?
My personal favorite color schemes are 1, 2, 6, and 8.
I've continued with the colour palette for all my characters, it's still not final, and likely to change a lot by the end of the project but its an idea. I want the lead singer to stand out more with her colour than the rest, so I tired to make her colours very different to the rest. I wanted the rest of the band have a similar palette. No totally happy with it yet. Also did a little band logo stuff
more progress on texturing
Current stage of rig also added some lights to scene, starting to think about the mood. struggling to get the materials right, if any one knows any good resources or videos that cover material definition, or just PBR texturing for characters I'd really appreciate it.
Also getting tucked into my next character's highpoly.
Thanks again!
Also did a paint over of this character to show how I want the final pass to look, if anyone has any more idea I'd appreciate it. Or if anyone wants to have a stab at a paint over that would be sweet.
Thanks!
moving on to retopo
Starting the hologram Lead singer, Mainly focused on getting a anime style face, and poly painted the face a little. Also testing out a hair style, which might change.
Starting on a robot leg, this will be visible where the hologram is disappearing.
and face textures so far, still need to do the skin maps.
just need to rig/pose and also transfer the normals for the hair. next week I start my final character, the guitarist.
Overall I feel like many of the cloths and assets feels like they are made up of the same slimey / plastic material for example the bassist's tongue and jacket are almost the same. What I would consider is make the materials more different from each other, maybe a worn leather jacket that doesn't shine as much as a slimey tongue, that way you can practice wider range of material production, and the final product will be much more interesting aswell! Also check as many photo references as you can, highlights can be really decieving, many materials are not defined by them, wood for example have basically no highlights or reflections to talk about, and you need to figure out other ways to make it feel like wood! Try and see how a leather jacket compares to frog skin (which also might be a good reference source for you ) and separate them accordingly!
Will you have final grand scene where you display all the characters? Because if you do, then maybe you should get that stage of the work going aswell maybe on a concept level, just so you can see what you will need to complete the final impact! Good work overall, keep it up!
@Spencer_Holmes Thanks, I'm in my final year at Demontfort Uni
not too much done to the guitarist, but he's now rigged and posed.
I made some big changes to the drummer, decided I hated her old top so I went back and made some new clothes, I had to re-sculpt/re-topo and unwrap/texture this in a very short amount of time, but I think it looks so much better now.
Gave the bassist some more polish, changed his colour palette a bit and I tried to apply the material crit I was given earlier. Also modelled and textured his guitar.
And finally the singer has had her textures polished and I made the hologram projector for her.
I think that catches everything up, currently working on the drum kit for the drummer.
Final job is to put them all together, and make a few assets for the small diorama/environment.