Hi everyone, just finish this game model before the chinese new year holidays. Made with 3dsMax, Zbrush, Substance Painter and rendered in Marmoset Toolbag. Hope you like it and happy new year :) modelmodel
Hey! I will start a personal project i wanted to do for a long long time now. So far nothing but ideas. Anyway, here are some concepts. I will try to post more regularly.
Recently started head bust. My sculpting skills are a bit rusty, and something about the anatomy and proportions feels off. I can't put my finger on it though. Anything that comes to mind at first glance? I'm looking to stylize the character a fair amount once the proportions look okay.
lol found on kotaku today, maybe old but wth may help cool off the moods on the idtech5 thread http://www.youtube.com/watch?v=CCODIhAXbQM&eurl=http%3A%2F%2Fkotaku%2Ecom%2F
Been working on her for a couple of days. I plan on rigging her and making a scene later. I'm not sure if I did the metal on the vambraces right, and not sure how to go about doing the blade. Tips, crits, or comments?