Hey!
I will start a personal project i wanted to do for a long long time now.
So far nothing but ideas. Anyway, here are some concepts.
I will try to post more regularly.
Yea it worx
Judging by the stuff on your homepage dis gonna be good
As per concept I'd say the lower half has a better balance of big clean shapes and small details
Looking really good. Maybe try an overall spray pass to bring it all together. You've got a lot of nice detail work in there, not sure if you tried masking by cavity but it could be useful.
To be honest those ears don't sit well with me. I feel like the orbital area comes out way too much. I think if you pushed them in they'd become a little less distracting.
I agree about the ear.
Otherwise I really like your texturing job and sculpt. I also feel the eyes are really well integrated (wich I find hard to do!)
Looking forward to see more !
Hey guys!
Yeah thank you so much for the feedback and pointing out the ear i really really appreciate it. Does this look less distracting now?
Also i roughly sketched the armor before work so yeah.. as i said its rough, not sure with the back of him tho but yeah lets see. lemme know what you guys think.
EDIT: changed some stuff because i think it is better this way so it is not 100%accurate to the concepts i did.
Lookin' good, Bao! Are you considering adding a fabric to the back as well? Might look cool when (if) he turns and you get this nice, whipping motion.
I'm not really digging the thigh pieces, however. I'd look at practicality of the join between the knee and the thigh armour. Currently it appears to be one whole piece, which I can't imagine working.
@ mr_ace thank you
@ Stirls yeah i actually want to add some fabric on the armor itself but lets see if it actually looks interesting ah no no it wont be just a whole piece don't worry i will see that i update as soon as possible so it is more clearly readable
Awesome job. What's your technique for the hard surface, do you do it all in Zbrush or do you mix it up with Max or Maya? Can't wait to some hair from one of your over-paints. My personal favorite is the one with the beard and shaved head.
Thanks jhoythottle and Makkon! I took the dynameshed part into max and did a clean retopo in max.. set the smoothing groups and put 2 turbosmooth modifier on top. first tubrosmooth modifier is set with smoothing groups on and the secon turbosmooth modifier just to get a softer edge all around. after that brought it back to zbrush. So nothing special
small update only hands this time since i didnt have so much time
PS: Colleage from work is currently working on a nice environment for my character! Here is the link u might want to check it out
IMHO, you may want to look at making the armor plates a bit thicker. Will give him a bit more weight. At the moment they look a little too paper thin. (Specifically the shoulders/arms)
Other than that, excited to see how you finish this off.
Allrighty guys... been a while since i updated stuff so first things first
Here is also a big chunk of screens showing the progress of the face.... I know i should be working more on the armor but a friend of mine urged me to do the head so he can start working on the facial rig and since i need to sculpt blendshapes later on i thought i should work a little more on the head. Anyway here are the screens i saved during the process...
Baked down on a LP.. testbake
Loading the mesh in unreal engine 4...
Hands on unreal engine 4.5 and the new subsurface profile:
And this is tweaking the shaders and a better lighting ... took me quite some time
Replies
Judging by the stuff on your homepage dis gonna be good
As per concept I'd say the lower half has a better balance of big clean shapes and small details
good luck!
Update:
Rough sketch of the basemesh and did a clean topology for sculpting.
Had some time to work on the base mesh
did some overpaints
Aside from that, really nice detail!
Otherwise I really like your texturing job and sculpt. I also feel the eyes are really well integrated (wich I find hard to do!)
Looking forward to see more !
Yeah thank you so much for the feedback and pointing out the ear i really really appreciate it. Does this look less distracting now?
Also i roughly sketched the armor before work so yeah.. as i said its rough, not sure with the back of him tho but yeah lets see. lemme know what you guys think.
EDIT: changed some stuff because i think it is better this way so it is not 100%accurate to the concepts i did.
@ cMac thanks dude uhm i used toy plastic and just a quick polypainting so nothing special about them
I'm not really digging the thigh pieces, however. I'd look at practicality of the join between the knee and the thigh armour. Currently it appears to be one whole piece, which I can't imagine working.
@ Stirls yeah i actually want to add some fabric on the armor itself but lets see if it actually looks interesting ah no no it wont be just a whole piece don't worry i will see that i update as soon as possible so it is more clearly readable
small update only hands this time since i didnt have so much time
PS: Colleage from work is currently working on a nice environment for my character! Here is the link u might want to check it out
IMHO, you may want to look at making the armor plates a bit thicker. Will give him a bit more weight. At the moment they look a little too paper thin. (Specifically the shoulders/arms)
Other than that, excited to see how you finish this off.
you tweaked it and tweaked it and and now with all the polypaint and all it looks great! grats
@tsabszy thanks mate!
@Asua thank you too
Allrighty guys... been a while since i updated stuff so first things first
Here is also a big chunk of screens showing the progress of the face.... I know i should be working more on the armor but a friend of mine urged me to do the head so he can start working on the facial rig and since i need to sculpt blendshapes later on i thought i should work a little more on the head. Anyway here are the screens i saved during the process...
Baked down on a LP.. testbake
Loading the mesh in unreal engine 4...
Hands on unreal engine 4.5 and the new subsurface profile:
And this is tweaking the shaders and a better lighting ... took me quite some time