MODO
| Texture a Logo on a Glass Surface There are several options
for texturing a logo on a glass surface and in this video, I share the option I
prefer to use. Using this setup enables you to isolate the material attributes
of the logo on the glass surface and adjust them independently. The bottle used in
this video is…
LOG 1 Hello all, Recently, I have been working on several game ready objects with the intent to assemble them in a small diorama. The scene is intended to include a hatchet, oil lamp, and a tree stump. The first two are fairly complete up to this point though I am trying to figure out how to raise them up to a higher…
it's going to be kind of a first person surival dungeon crawler on-board a scifi outpost reminiscent of system shock, using lots of systemic gameplay powered by cryengine. probably... subject to change ;) . graphics are not the most important part as we want to focus on a rather complex open environment and emergent…
For my first full environment portfolio project, I am working on a homicide crime scene in a rundown apartment in 1960s New York, aiming to push realism inside a playable, but believable space that could (hypothetically) be in a game with an investigation element. My hero assets are a period-appropriate CSI camera, murder…
Hi, so I'm new to Adobe SP and am getting used to the software. I imported my mesh and UV maps but I now have a log error with the above message. So far I don't have any problems with anything except for my mesh and UV map are really blurry instead of sharp like they should be. I'm just worried that this log error is going…
Adam - Thanks for the input. The reason an official nod is needed is because on multi challenge websites like UC and DW, team logos are displayed. These logos can't be displayed if forums don't allow it. For instance, I can't place Art Station's logo on Dominance War, and Artists will probably be asked to remove Art…
Dear EarthQuake, in my opinion the marmoset viewer still delivers the best visual quality when it comes to online model viewers! I am interested in proposing to my boss to buy a license of the toolbag for an upcoming project, however have a few questions before I do so: 1.) Is it possible to restrict the camera of the…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Half-Life 2 Modification Mindworld: Shattered Dreams.The team consists of people who are either working professionally in the industry or are ambitious to do so. We are currently looking for one Graphic Designer, who…
I like the idea with the logo, but I maybe you want to scale/move it a little bit (and maybe try different variants of it). At the moment it looks really squeezed. A good thing about a logo/frame is, that people can recognize your artwork on the first look (good example for this is Kris Thalers portfolio). Also try to keep…
Hello! For my next portoflio piece, I would like to make a next-gen worthy log house, similar to those seen in Witcher 3. However, I am not sure what would be the best way of approaching this project. For instance, would it be better to model and sculpt the logs individually and assemble the walls that way; or just use a…