Hi everyone here is a bike I modeled after I saw some concept art and felt inspired to make the bike in the art. I modeled a high and low poly in 3ds max then textured and rendered in substance. Tell me how I did! heres the concept art And my model work.
Hi, during the last two weeks I worked this revolver (~ 30 hours in total). The goal was to speed up my modelling and texturing skills while creating a game ready model. I really happy with the outcome and would ask you guys abour feedback (please be as honest as you can^^). model More pictures at my artstation page:…
Cyberpunk Jinx AWESOOOMMEEE :thumbup: I Really love the comic style you've chosen to approach your concept Cool work mate !!! :thumbup: Good luck :thumbup:
Hi guys! I'm gonna try and do a model in Zbrush. Painted a concept, see how it goes. Any help would be greatly appreciated. This one will probably go slower than the diffuse stuff I usually do... As I'm fairly inexperienced with Zbrush
I`m glad to present you my submission for the Artstation challenge Beyond Human in Game Character Art (real-time) category . I did the model, texture, light and render of this AMAZING character created by Lucas Leger for the same Challenge. Thank you very much !
Trying to recreate the left scene in Unity. Mostly focusing on lighting/material, I'm not a 3D modeller and don't want to be :P Can't figure out how to get the pink light like the image on the left, any suggestions would be highly appreciated! Currently the sign is just an emissive material.
This is my first attempt to make a real-time model, this project cost me so much time and I was working on this in my spare time for a couple of months. Please, check what I achieve till now below! :3
Hello to all of you. Im starting to build my first environment based on concept art by http://www.artstation.com/amarc I dont have much expirience in environment art so any feedback would be greatly appreciated. So first stage is quick blocking in Maya.
been working on this vehicle (Mobile Exploration Complex) for the past few months. Finishing up detailing stage, going to move on to textures and then rigging soon. Inspired by Soviet tech, Cyberpunk and Star Citizen. Really enjoying the process and learning that comes with it.