Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
Hello to everyone! This is my first post on this forum, so please don’t judge strictly) I want to share with you my first really big work! All job in this video was done by one person(me)! Everything created in Maya (modeling, texturing, animation). UV mapping was done in the UV Layout. I used just a few textures, this was…
I made a 3D model generator (of course its AI) that can generate 3D model from 3-5 images. I personally use it to generate the base, and then, fix here and there in blender or brush.https://3d.beviai.com/
Hey just a curious question.... I would like to know if using someone else's base mesh is considered cheating. If you are creating a character and start off with a simple base mesh but sculpt that into a michaelangelo masterpiece, is that cheating? Or would you need to create everything from scratch to make it a…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
Wanted to share the announcement for a project I've been in involved with at Vivaty called Vivaty Create. I'll let the press release give the specifics but if anyone has questions or feedback please let me know. Thanks. Vivaty is announcing Vivaty Create, the pilot phase of its new developer program. As we prepare to open…
I've created a couple different floor materials and tryed a new decoration. For some reason the furniture wood material looks great in darker areas and strange in illuminated areas. And there are a few inconsistent shadows courtesy of UE4 calculations. Critics welcome as always.
Tried the bridge in the past - but good point. I was as said above more thinking of the function of the xsi 'n' tool which sort of creates a polygon that snaps to edges as you drag it. Hard to explain exactly but pretty fast. Great replies though thanks!
We are looking for a 3D Artist that can help us create stylized models for our project in Unity. The main task would be to create different variety models of stylized, viking-theme inspired, structures, of different shapes and sizes. All the examples for every needed structures will be provided upfront. Keeping the poly…
I already have some pre-build skeleton, but I don't success to create myself the leg's orientation... I already give a look to the Maya documentation... with 3dsmax I easly create that stuff with : - I create a dummy, - Set his position and orientionon on the hip's bone, - create an Ik-chain on the hip and foot for…