Something that bugs me about the new cinematic is the length of the night elf's run through the forest. What it culminates in is rewarding, but you could tighten the run sequence leading to her transformation by 50% and get a lot more punch out of it. She's running, she jumped, that was cool!, oh she's running again, hey…
I submit for your critique my Steam Truck project. This is a model I created to eventually use in a short animation project, and to get the "Cinematic Bug" out of my system so I can go back to focusing on game enviros (my true love). Modeling, textures and background all created by me in 3ds max 9.0. There is a lot I would…
https://www.artstation.com/artwork/BX1ZPz Hi there! With this blog, I want to share my progress on a project I made. The goal was to have a Tomorrowland themed cinematic video of a book. I am now improving the project by applying the feedback that I received. Feel free to add your own feedback in the comments! Final…
Hey everyone! I finally finished a big project, and I'd really appreciate it if you could check it out and let me know what you think. It also includes a little cinematic, so I hope you enjoy it! https://www.artstation.com/artwork/o0X64B
if I'm correct nanite supports animated geo through shader (like foliage), and it really is a strong solution to render cinematic-heavy scenes in realtime. Maybe you could overdrive it if you're after renderings for feature films, fps are probably much, much less limiting than for a game
[ QUOTE ] Considering that I've worked on 2 games that have Blur cinemas, I can easily side with Blur when it comes to Blur vs. Square. Where Square had years to make Advent Children, Blur turns their cinemas over in months. And they look just as good or better than Square's. I'm a fan of both mind you. Just keep in mind…