I refuse to order these in terms of liking because I will go through phases of liking one more than another & vice versa. I've simply numbered these so I could keep track. Note: It's evident I'm a big fan of particular actors and directors. 1. Taxi Driver 2. Lost Highway 3. Raging Bull 4. The GodFather (All 3 count as 1)…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
Here's a workaround, maybe not usable for what you want. But you probably know that F8 goes to object mode, F9 to vertex mode, F10 to edge mode and F11 to face mode. Combine this with the CTRL button and you get a convert action. So you can convert a face selection to a vertex selection for instance. You can also go from…
I just saw that i never requested this before, and i totally don't know if you're planning to introduce it in the 2.3. In the fact it's quite easy, at this moment you can paint only when the mouse is over the model. Which is problematic when you want to add splatches or even from-ground-dirt on cars and so on. I actually…
Welcome to the world of Forsaken. You are an out-cast Master Samurai with exceptional skill. Born to be the Leader of a destroyed Empire, but Exiled by the Supreme Guardians of the Emperors Shine for Misconduct. You alone have traveled the devastated lands in search of rest and peace, but to no avail you have fallen to…
Hi, I been having this problem of all my decals using the same shadows for all the ones with the same name. For the most part they go full black if one of them isn't in a bright area. I've tried changing all the setting in the decal properties and lights surrounding the decals but nothing has worked. As you can see all my…
it's wrong. gloss is important. they are all channels for per pixel lighting. you can't pick and choose; they all belong together in a package. you either enable a model to have the engine do the lighting on it or not. in order to let an engine do the lighting you need all the channels. if you leave some out you could…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
This is great, love the lighting! The biggest problem for me is that the effects are overpowering everything else, so I can’t really focus on anything but the sparks. And the spinning camera makes it harder on top. I would suggest toning those both way down. The materials have a nice amount of grunge, but I can’t tell if…