You cannot always switch discs. It's ok for a game with levels, where you start in one place and never go back there. It is not fine for single player games. I know of several developers, working on several games that have already had to downsize the game to get it to fit. The article is wrong is one MAJOR assumption - it…
I have been posting for help on other forums to aid me through the process of learning next gen texturing and modeling. However, getting a response is taking days! So I thought polycount is kinda' the main place to get fast help. My first go at next gen/normal mapping. But my normal map doesn't look like other normal…
Just curious if anyone has heard of any movement in the games industry to standardize game features to assit with reducing screen burn in. I say Next Gen consoles since older gen consoles were geared toward SD games on CRTs. Most HD capable sets in home are plasma right now, and I personally just burned in my FF XII life…
Hey all, I've lurked a long time. Some truly amazing stuff here - So I'm hoping to make this a success, my first ever Next Gen character model. Here is my concept I've been working on. She is a vanguard (meant to spearhead assaults on enemy positions) The idea behind the armour, is that a backpack thing (will design it…
So there isnt much environment art that get's posted, and we've all seen a lot of next gen characters and such, but not a lot of environment or texture work. So last night i threw together a little 512px wall texture. It's not the greatest thing in the world but hopefully it can help answer any questions about next gen…
As the PS5 and XBox2 are now widely talked about being in development at particular studios with what might be a 2019 or more likely 2020 release date, I was wondering if we could start getting on down to some technical performance chit chat. From an artistic point of view if we can see what we should be gearing ourselves…
A question for the Character Artists out there. On current-gen projects, low poly modeling has been the fastest step of the production pipeline. The most straight forward one, while High-Poly sculpting/modeling and texture painting would take usually longer. With the next-gen specs and some new tools, such as Marvelous…
So lately I've been asking a lot questions about next gen. characters, and now I'm to the point where I need to take it a step further in hopes to learn everything I can about what it takes to make a great next gen character. For as long as I can remember I've always used 3Ds Max's bipeds to do all my skinning and…
I'd say it's not worth it to use LLM's for the vast majority of current use cases across *all* of the possible uses of AI. The main reason boils down to it being a short term "gain" for long term loss. When you use gen ai you are outsourcing thinking to it (for example you use it to generate concept art, the questions of…