#Update I have finalized the proportions and completed the clothing design using Marvelous Designer. For the headgear, I attempted to wrap the fabric around the base shape in Marvelous Designer, but I wasn't achieving the desired results. Therefore, I decided to use curves in Blender to create the headgear. Current…
To everyone who applied for our Animator role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We…
Hello! It's been a while but I'm pleased to be able to share our Rookies entry of this project now that it's been pretty much wrapped up and submitted (for now!) https://www.therookies.co/entries/36367 Here's also a direct link to the final trailer we produced for the project. https://www.youtube.com/watch?v=Mbw0ZORugIE We…
Hi guys, trying to wrap my head around UVs and how they affect performance in-engine. Is the performance cost of the UV map the same whether islands are packed into one tile, or split across adjacent tiles? I am assuming that since there are the same amount of islands in either case, the rendering hit is the same. For…
Hey everyone , I am making a new project about gothic architecture and was doing my research about different techniques i can use to make the project from the usual trimsheets & tileable textures to different methods of combining these with sculpts , the first example is by Paul Aparicio from god of war where he sculpted…
Ok busy wrapping up this project, had given up the ghost trying to follow my brief I'd initially penned when Brawl2 kicked off back in May. Anyway so just in the last three wks decided to pivot across making a 3D concept....well sort of, that seems like currently it's predominately morphed into something else entirely but…
wow MM good style and incorporation of the hell boy comic versus movie/ realistic style ive seen floating lately. You and Bobo both seem to have got the hellboy comic style down :) Kinda hard to post after that but , Worked on dudley some more finished up his gloves and redid his shoes going to add in shoe laces next I did…
2016.10.4 - - 10.10: Skin Wrap and Skin Modifier Skin Wrap is needed for the skin, so, select Skin Wrap in the Modifier List. Same procedure is needed for all the component. 1) Select the component, select utility and Click Reset XForm, then Reset Selected. 2) Select Collapse utility and click Collapse Selected. 3) At…
Thank you Mark and BIGTIMEMASTER! I will edit in my final result later today :) EDIT: So I had some luck using the bend deformer followed by the shrink wrap deformer, but I am still not quite achieving the desired result. This image shows the plane I deformed with a 360-degree bend, then the handle after I shrink wrapped…
Hi! I'm needing a tech artist to help flesh out my VR game. The game has a ~tech demo and I'm needing to spend my time on polishing the VR experience and would like to get a skilled artist to create various character skeletal meshes (plenty more 3D work/employment available if we mesh well, pun intended) in a way that…