Hello, I've recently started to incorporate ZBrush into my workflow and there's something that has had me stuck and unable to continue for a couple days. I want to combine two meshes (or tools, I guess?) into one, but I can't quite get it to look right. I've included an image below. https://imgur.com/a/LmiTWqE I would like…
I tried the first one. It seems to do something weird to the normals. This is how the original model looks: This is how it looks after using Vertex Normals Stitcher: When I add the modifier Edit Normals to look what's happening, it seems to fix itself: But as soon as I move the model to another pose, this weird behavior…
We are looking for a modeler to make realistic cartoon like animations of * High definition/detailed cartoon figures of provided individuals * No background design required just the characters * More similar to the first image than the second If you're interested, please reach out to kohomanagement@gmail.com with your…
Sup people, I have encounter two weird problems (bugs). Has anyone noticed them ? 1) When applying "Unwrap UVW" modifier on top of "Edit Poly" my UV's are getting cleared. 2) Select -> Select Overlapped Polygons in UV Editor do not work. I am using student version of 3ds Max. Many thanks for help.
Hello all, Quick technical question here, I am currently optimising my art for a game that I am working on and I am having to combine two models into one, these models are already textured with 1024x1024 textures each. I'd like to attach the meshes and then move the uv's over into a 2048x1024. I did some searching around…
I second the page-flipping method, you can do it with two layers on Photoshop, toggling the visibility of the top one. This is the easiest and best method. Just for completeness, you can also try loading the two images into Blender and using a Python script to create a third image with just the pixels that don't match.…
Sorry for my poor english, I am not english native.. anyway, these days I tried to learn blender 2.8 because I heard many good reviews about it. I conclude to turn back to 3ds max because of some critical nagative aspects of blender after a month using it. first, I can not find 'edit poly' modifier equivalent function in…
For another project I am working on, a requirement I have set myself is that I will need to be able to use vertex paint some meshes. I have been doing some research based on this requirement and how to develop the shader, and thought it would be good to share my findings and hopefully help out anybody else looking to learn…
Hi folks, if you are a Substance Designer user, I recently released two plugins which may help in your workflow: * Global Search provides extended search capabilities, lets you search for terms into multiple packages/graphs/folders/functions at a time including package functions. It also handles specific types of searches…
Hello people. I have followed this tutorial on youtube: https://www.youtube.com/watch?v=EKUG-QlB2dg. My question is, given his end result, how would I be able to create a second sphere, and "attach" the loose end of the rope to that sphere, effectively having the rope suspended between the two spheres? Any help would be…