The funny thing about China though is they are running out of people, no really. http://www.businessweek.com/magazine/content/04_43/b3905075.htm The more business goes over there, they higher they drive inflation and wages. They certainly havent got that many skilled workers, especially in the digital art business. Its not…
post your art to twitter with popular hashtags like #screenshotsaturday and #gameart and you'll start to accrue a following if you post regularly. Social media is effective but only if you're using it effectively - be human and honest and accessible, talk about your process and inspirations and try to avoid treating it…
I think this is a great idea. I'm a student myself so i would be on the recieving end of the wiki mostly. The boards are great and the whole of polycount is a very good and sometimes pretty elaborate resource on gameart. The whole problem with a messageboard is finding the information you're looking for. "Oh yeah i…
just a correction, the file is up to 350 kb, not 250 as mentioned before. resolution is up to 1000 X 1000 p. about the extensions i'm not a big fan of those either but since this is supposed to be just a challenge for fun, i dont see a big deal on it, especially because most of the people who enter gotta work and…
fair play, seems like there is alot going on in your head at the moment. Thomas is right allthough he layed it down quite agressivly and probably your situation goes further than gameart allthough it is showing evidently there. I think it is a good idea to lay it down for a while until you personally feel it is what you…
Hey man! I have a suggestion. Since it is based on a digital painting-turned-movieshot, but this time made in realtime, I think you really should record a small video inside your realtime app/viewer to clearly show what you are doing here. You are getting so close to the source material, and with such an illustrative…
I finally figured out what the issue was. My lowpoly piece in some areas were not matching the highpoly correctly which resulted in those odd areas. I'm glad you like the coke machine! :) Prior to this I dabbled with archviz for awhile but it didn't give me the kind of satisfaction/enjoyment I was expecting. So I decided…
Back in '06/07 when I initially left the game industry, i turned to investing to help keep me afloat. As well as a few freelance gigs on the side whenever they happened to pop up The why, was more family related which resulted in a lack of enthusiasm for making Gameart. Shortly after my mom left my Dad, he was diagnosed…
Hey Earthquake, speaking of that situation when you've been asked to do it even if you did meet your deadlines before. Did you do it all? Or maybe came to the office, worked 8 hours on semi project-related things then 4 hours of personal work/netflix? Just curious to know how you handled the situation. I remember the main…
Hey guys, i'd like to introduce my portfolio and actually progress of my gamearts. I wish to get feedbacks and maybe some tips, because i have a lot of problems with materials and concepting. So what i've got for ~1 year of self-education. I always don't want to hide something and for every model i add marmoset viewer, so…