I'm using an older Intuos 3 and get a lazy start when Windows Ink is enabled in Tablet Properties. Try disabling Windows Ink for Topogun — for me, it's too sensitive, so I prefer using a mouse.
Breaking news! The vertex painting is working! Turns out that the issue was that nanite was automatically enabled for those meshes when i imported them, must be a 5.5 thing, and because nanite tessellation changes the vertex data apparently, it was messing up the vertex painting boy am i glad it works now
Hello all - I am running into an issue with my export settings in SP. I recently added an ID map export output to my usual setup (which consists of all the usual maps with a few tweaks to the default settings to make my life easier, like making sure that even the BW maps are exported as RGB files, exporting both Yup and…
Another hectic week...ugh...but here's a new track that I wanted to share with the community. Free, as always, to use in your projects with attribution: OF LEGENDS AND FABLES 4 (Looping) – Another variation meant for title/menu screens. You can freely download it here: https://soundimage.org/fantasy-13/ Ogg GENRE MUSIC…
@ZacD @Eric Chadwick Thanks for the support! Happy to report that separating the mesh and just enabling Transmission (Without using the Transmission texture) solved my problem!
Hey Hooble - you need to enable Axis Constraints in Snaps. It's the icon with XY and a magnet underneath it. If you don't see this icon, right-click in the empty space of 3DS Max's toolbar and enable Axis Constraints. :smile: Alternately, you could just right-click on the snap button, click on Options, and click Enable…
Absolutely awesome shader Laurens, I'll be using it from now on, Marmoset is cool but kinda involved if you know what I mean :) . Incomitatum what version of Max are you using? Make sure you go to the Lighting & Shadows menu for the viewport you want to enabled shadows for, then use "Scene Lights" and enable Hardware…
This is always to be expected to a certain extend on mobile and PC due to compression, however on mobile it is absolutely vital that: Always Optimize Content for Mobile is enabled. Cache PVTRC is enabled. Lighting is built in production as it alters the compression format. Repack Lightmaps is enabled. You use the latest…
Tearing usually means V-Sync is disabled. Graphics naturally tear and streak and V-Sync when enabled stops this from happening (at the cost of some frame rate loss - but worth it obviously). Go see if you can enable it in the nvidia control panel. If it is already enabled I'm not sure what the problem would be. Sorry I…
Above it looks like with height channel disabled. Nothing unusual. Below it looks like when height channel is enabled (without displacement or tesselation): This is the height map, which doesn't seem to suggest anything that would cause the changed visuals: There is no edge of an UV island visible here either. Sometimes…