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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Is Height Map supposed to do this?

image.png

Above it looks like with height channel disabled. Nothing unusual.

Below it looks like when height channel is enabled (without displacement or tesselation):

image.png

This is the height map, which doesn't seem to suggest anything that would cause the changed visuals:

image.png

There is no edge of an UV island visible here either. Sometimes the height channel problems are seen between polygons, sometimes not:

image.png

Why do the visuals change here when the height channel is enabled? I thought Height Map does nothing if displacement/tesselation is not enabled.

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