Okay I found the properties here http://www.cgplusplus.com/online-reference/vray-properties/ And have created this...manager = maxOps.GetCurRenderElementMgr()for I = 1 to selection.count do(selection[i].gbufferchannel = ielement = MultiMatteElement()element.elementName = ("MMRE_00") -- I'll want this to start at 00 and…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
Hi everyone! Nfinite is looking for a 3D Simulation Pipeline Engineer to join our team for a paid remote role, and we thought this would be a good place to reach specialists with experience across both 3D tools and simulation workflows, so we hope this is relevant here The work focuses on converting production-ready 3D…
Hey nice start! First thing is to focus more on the blockout in graybox state and amtch the feeling of narrowness and depth. Allso focus more on the modularity and defining more modular elements before moving to colors and textures. Check for ref the art in Plague tale requieme, Mafia Old cunntry. ACK Mirrage, indiana…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
@Houuuuurr there are some issues with the proportions of the various elements of your crate. Go back to the ref image and compare the different elements to one another and you'll notice the issues I'm sure. @BillyJackman you're on a good start, what jumps at me is that your round decoration elements near the top surface…
Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…
Hi! Could you attach this part? You write that only increasing the resolution has helped, so to me that would indicate you're limited by resolution here. I think UVs of those rounded elements not being aligned with the pixel grid will be always be a weak-spot. Options I see at this moment: Make UVs straight strips. And/ or…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
I'm sorry if this isn't the right place, but I thought this is worth sharing. I know most you are not interested in pre-rendered work, but these animations are just super rad. There's loads to learn in the videos below. [vv]35145361[/vv] [vv]33174546[/vv]