This famous games company require a number of experienced artists for their next title. They are well know for producing a famous series of racing type games and are looking for environment modellers who have a keen interest in this genre. If you have strong skills in any 3D package and love cars based games then do apply…
Finished up my generic space marine bust that I have shown in the "what are you working on" thread. This piece started out with an idea I had for a slightly stylised, over-exagerated head bust which I wanted to mix with some hard surface, sub-d practice. I figured that no-one can call themselves a character artist without…
Hello, When I started to learn CG I always wanted to create nature, now I know a bit of everything except of how to create different vegetation. Is someone a professional in creating vegetation here? Please help me decide where to go. I want to create vegetation for general purposes: ultrahigh quality vegetation, greenery…
for me character modeling is hard, female is harder.... Getting the likeliness in hardest... Reference: WIP Stage: I just worked on it like 5 hrs, so still things are in crude shape... But I'm not getting any likeliness in her... I meassured distance between eyes, nose and things and it seems okaayyy.... Suggestion please…
Here is my very first female bust, and it was not easy compared to a male bust. You really have to be careful of the shapes you choose here because it can really make it go south quickly. Would love some C&C for this gal. Thanks in advance.
hi @Noth, yes highpolys are zbrush. I don't use GoZ; just because I haven't bothered to research it, lol. For hardsurface and pretty much everything I use a subdiv workflow. I don't normally do 2d concepts, I just have ideas in my head and gather refs. Top 5 tools... I'm not even sure if I have five; it's zbrush, modo,…
Thanks you, and on that note I think I will go ahead and do just that. My ultimate goal is to have something that'd fit nicely in a game pipeline. With that in mind a bust isn't really going to stretch my skills, i.e. for topo and deformation, pixel density etc. With the above in mind (going real-time) would you still…
over due update(back in the usa). Switched ue version to an older one, because my landscape mat was just not working or bugging out constantly. anyway, here are some palms i am trying to get to a place i like. the palms on the little island arnt staying there, just for the screenshot. thanks everyone who gives feed back.…
Hey everyone, For a few days now I've been working on a head bust of The Boss from Metal Gear Solid 3. I would really appreciate criticism both for my anatomy and my rendering of the character. This is in some ways my first character head bust. Finished polycount…
excellent work man, this looks great. i actually just bought some Super Sculpey on the weekend, from the only shop in the UK that I can find it at... also the only shop I know that sells Pantone Tria markers My character bust only about 3" tall though, so I won't be able to get it that detailed... keep it up, looks great…