Hi guys. When i am using uvlayout plugin for 3dsmax 2014 i bake normal maps from hipoly (after UV is ready) and for some strange reason it causes very bad result. it look like all smoothgroups are missing and each polygon on lowpoly has own smoothgroup. Who can help me with that?
let say u have a mesh with a lot of branches or spikes, is there a way u can select the end tip of these branches/spikes in 3dsmax, or a script that can do this?
Make a 3DsMax Game Artist edition then?! Architects have their own version called Design or whatever, don't they? If the market for 3DsMax is so big, just split into focused areas and stop cluttering the program and trying to be everything into a single app.
Hi guys, I need to see in realtime the shadows of the daylight setup in 3dsmax. But Shadows are only rendering in a certain square area. Any idea what could cause that ? Thanks, Julien
I uploaded 8 DataChannel sample files and some video. Have fun with DataChannel modifier! https://vimeo.com/191921888 http://cganimator.com/3dsmax-2017-1-datachannel-modifier-samples/
Hello, i'am doing an environment and I must screengrab-it from 3dSmax. I'll use a second uv channel for the global AO. My question is what shader is my best shot. Xoliul's shader doesn't have a AO multiply so shall stay with Standart shader? Thanks
Hi, I need to model a 6 feet tall that will be exported to Unity. I heard unity has some specific scale to take into account. Is that just an export/import issue? Can I model my character at exactly 6 feet in 3dsmax and it will be ok once in Unity? Thanks
Hey guys, Just wondering if anyone can tell me if it is worth spending an additional $800 for a 3dsmax subscription? It allows me to upgrade free to future versions but I've been thinking that even if Max costed $800 overall. I can't see myself buying a new version every year. But I gotta pay that yearly just to get the…