Thanks Eric . I have company license . Just haven't updated it since 23 . So accustomed to 3dmax being ancient dinosaur I stopped to pay attention but this new feature makes me curious . Hoped somebody already tested it and save me precious C drive space . Gemini says there is a script that allows to copy /paste in between…
Restructuring this post a bit: all the scripts and templates are attached as a ZIP to this post. General instructions for all scripts: Requirements: * Photoshop * Quixel Suite * Substance Automation Toolkit * Substance Designer Instructions: 1. Create a folder where you want these files output. Im using…
greentooth I've seen a lot of Greentooth in other games. I want to see Greentooth's native realm. edit: I use: -Magicavoxel - hard surface, blocks -GDevelop - game engine and pixel editor (Piskl) -SculptGL -soft surface web based bare bones sculpting with fast brushes and retopo) -Blender - precision surface (rarely…
quick update I tried importing Axe Only shows head and rig also but I was able get some information off the script editor. Heres the Pasete: // C:/Users/GriffeXe/Desktop/axe_model.dmx.smd // The current time is: 16:52:37.81 Enter the new time: // Warning: problem creating smd weight map template // // Warning: Command…
So I was pretty excited by this news until I got the inevitable limitations. And scripting is a big one for me. No third party scripting is in fact a dealbreaker. I think scripts are essential to my workflow. I use senecas various scripts when modeling, I use farfarer's and etera's collection when UVing, I use a script to…
[Maya] Select To Sew Border UV This is the script for Maya that makes it easier to select edges for sewing shells in the UV Editor. Just select one edge and run the script. The algorithm will find and select the edges required to sew the shell regarding to this edge. Also there is the second mode that at once sews shells…
I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
I sorta agree about manual craftsmanship , Designer included . Every time I do a material in Designer I know they are paying me for gaps and mistakes of scanning contractors . And often I just take my own camera at weekends. Feel myself a camera replacement. It's so weird . Yet we are discussing extracting material id…