99% of the time it's the Americans who get their panties in a twist at the first sign of sex, but have no problem whatsoever with violence, of any kind, no matter how gruesome. The Brittish are the opposite; they're not inclined to bat an eye at any and all sex on the TV, but monocles pop and cucumber sandwiches are…
mLichy: It might seem "fine" depending on what engine you're using (ie. maybe one set up to match Max's renderer tangents, although that's unlikely), but tests have conclusively proven that there's a mismatch between Max's renderer tangents and viewport tangents, which in 99% of cases also means they don't match your…
I highly doubt it has any medical use... considering there are a lot of better studied alternatives, with better known side effects and more controlled production. Anyway, I always feel that this "legalize Marijuana for medical use" actions to be a big bullshit as I bet 99% of supporters just want it to have some fun…
Ok, I have the shader completely finished and exactly like the example, but i'm getting a couple of errors that I don't quite know what to make of. [Node WorldNormal] Invalid node WorldNormal used in pixel shader input! [Node DepthBiasedAlpha] Invalid node used in vertex/hull/domain shader input! I'm 99% sure they are…
cheers! yea there is a tiny tiny seam but in 99% of cases you will never notice it unless you really zoom in the camera, and in a game with gameplay, shit exploding, characters fighting and the camera constantly moving around, you will definitely never notice it in context haha. you can massage/scale the uvs until it is…
Other thing! I converted the my version from maxscript to python and I was insanely surprised, when I realized that the same code (or almost 99% the same) is about 4x -8x times faster under maya python then in maxscript. Then I made a simple test. Simple addition inside maya python is about 10x faster then in maxscript,…
Indeed, normals are nice and crisp. By inverting the Y channel I can replicate the problem you had, so that was definetely the problem. The seam you are seeing now in the right of your image, it's 99% sure a diffuse problem, not a UV problem. Make sure you paint your UV's atleast 8-10 Pixels extra out of the actual UV…
It could be the camera FOV although that distortion looks a bit more like a rough attempt at a fish eye effect. Unless the concept artist paints over a 3D model (this doesn't look like it is) then theres a 99% chance the perspective is botched in some way and you will not be able to perfectly match it in 3D. When you paint…
http://tech-artists.org/wiki/Beveling http://www.polycount.com/forum/showthread.php?t=107196 basically a hard edge requires a UV seam, but a UV seam does not require a hard edge. Hard edges at UV seams are 'free' so it makes sense to do so in 99% of cases. If you want to use one smoothing group for some reason you're going…
Dat hardcore LOD'ing of viewdistance in the upper left of the picture, yep it's a Bethesda open world game alright. Animations look a bit better this time, considering it doesn't seem to be coming out for ps3 or 360 they might be pushing more stuff into it. But who cares, 99% of hte reason I play any Beth game is to…