valve add tomb for undyung and some stuff for enigma yet, boots for tinker etc. I think that Valve will not be problems once again add an unintended workshop item if it is really good.
Your stuff looks good but you could add some reflectivity to your metallic door. Add an environment map to the material in sandbox and then play around with the reflectivity settings for the metal shader.
Hey, I took a look at it. Looks good. If you are going to add it to a portfolio, I would suggest embellishing it more. Add more colors, decorations etc. Overall good job!
nothing wrong with it. I personaly think that his eye sockets are too large, but you could say it adds personality. also add a large penis jutting out of his head.
Pretty awesome, thanks! Would there be any way to add "smarter" symmetry that automatically runs this when you stop a stroke/let off? Would be a cool little checkbox to add if possible.
yea I dig that concept. Make sure to get little details like the gas mask on the floor...that stuff just adds a little story to the whole scene and really adds interest.
Awesome work! I think it would be nicer if you add emissive map for this model (make the pilot room glow) and add some color variations for the texture. But overall looks great!
The eyelashes are planes with textures. I'm a bit lost as to what to add to the whites of the eyes. Suggestions? I can't add veins or anything ultra fine... I'm only working with a 64x32 here.
yet another small update.. worked on the shoes .. i will probably flat out some of the details on the side of the leg and add more concrete stuff there. then i need to add a hel-met
just to add to 2. Some people liked to add the head to the upper mesh and have the head mesh tiny inside the body. This looks better but the character doesn't turn as the head should..