This pre-order bonus content / premium content thing is getting out of hand. Remember when games just 'were' and you bought them when they were released, and everyone got the same thing? As for 'premium' content, I think Tycho and Gabe said it best.
Any content that you post online can be stolen in some way and this goes for 2D, 3D, written, recorded, etc., content of any kind. There is more work involved in ripping 3D content, but anything that can be loaded onto your GPU ram can be accessed.
Would it also be possible to optionally sync the layer content itself between layers. Copy not only the layer mask but also the layer content (optionally). This is useful when you have layers with the same content in multiple layer groups for different maps NM/DM/GM/SM... . These layers can have different 'Layer styles'…
I'm working on a rhythm game for Xbox community games, and have a question regarding unlockable content. Some people think most content should be locked for most games, and that having all content available at the start of a game takes the fun away. Some people think certain games such as rhythm games should have all…
If anything, new hardware will result in new tools for content creation. It goes like this... "well, the new hardware is really powerful, but nobody needs it..." "anyway, let's fill it with content. Lots of content. Because we can! Let's go!" "Damn, producing this content gets expensive. There's just so much HDD space /…
ctrl-click selects the layer contents, and only the layer you click on. ctrl-shift-click selects the first layer, and adds to the selection any layer contents you click later. just like doing shift-drag when marquee selecting, only with layer content.