Hello, I have problem with Substance painter and my UDIM-s. UV-s were done via Unfold 3D. But i see those like this in substance painter (look at image). I also get an error when i try to apply Smart material (dust on it). One guy in substance forum told me that i cant paint udims models in substance designer
How would I transfer my materials from Quixel DDO and Megascans to Substance Painter? Like if I wanted the raw materials that come stock with Quixel in Substance, is this possible? Reason I ask is because Substance Painter runs much more quickly and smoothly on my PC, I like Quixel NDO, and their textures are far better…
Hi, I made a substance in Substance Designer 5.5, i exported it in SBSAR to view the result in Unity but i have some problems about my shapes :-( here are the visuals i have in Substance Designer and Unity. Hope you can help me to solve this problem! Thanks! :-)
Free Substance File/Texture available on my gumroad : https://gum.co/kClz Artstation Link to the Project : https://www.artstation.com/artwork/wQBmV Stone Wall Material I made today in Substance Designer. Would love to hear some Feedback, Cheers, Lucas
It's been kind of fun coming home everyday and doing some work in Substance, so thought I'd start one of these and share some stuff I've been working on. Tried out the Bradford Smith thing... (http://bradfolio.com/art/substance/substance-red-rock-cliff-face/)
It's been kind of fun coming home everyday and doing some work in Substance, so thought I'd start one of these and share some stuff I've been working on. Tried out the Bradford Smith thing... (http://bradfolio.com/art/substance/substance-red-rock-cliff-face/)
Planning on learning substance designer and putting some examples in the portfolio. How relevant does polycount think this is and how many studios besides Ubisoft use substance designer and painter?
Hello Everyone, I'd like to know what is the better alternative for substance painter, as substance painter is too heavy on my computer hardware , is it MARI or Mudbox to use?