Hi Monk! I don't know if this fits with your description of a stack : what I meant is not only the "stackable" nature of the modifiers, but also and more importantly the non-linear, "browsable" aspect of their connections. I mean, I really love and rely a lot on Max's ability to let me go back the very lower layer of a…
I just use particle hair, convert ti to cards with hair tool addon, then sculpt the cards further. works ok, but never quite perfect Blenders new hair oprions are pretty good too ie geometry nodes, but I am not keen to switch over completely yet hair tools addon has its own shader with a nice anisotropic look
1. shift+s let's you place the cursor at the selection/grid/active. I don't use grease pencil much sorry. Lol, you want to do those doodle things of yours, don't you:) 2. press F6, press the "add new" button if there isn't already a texture, in "texture type" choose image then press the load button that appears (you can…
Let me introduce you to ReTiCo: https://github.com/Vinc3r/ReTiCo It's oriented realtime workflow but some feature may be interesting for everyone as well. Here a non-exhaustive-list of features, check the doc' to know more: Materials: - quick set backface culling on/off - set active texture node (useful in viewport Solid >…
I'm a little confused about what you're asking here, maybe it's a difference in how you and i work. Personally I only use F8 when I want to work on multiple objects in component mode. To move between modes, I use the standard right click marking menu in a quick snap motion. For example, I'm in vertex mode on object A, and…
I was curious so I also checked the docs. I take that to mean that when the blend is at 1 or 0, the unused branch of the graph is not calculated This explains why they use the switch blend rather than switch nodes in so many of the built in graphs ( you get the same performance but it's easier to debug)
~ (NOTE: I wrote this to help some students I know and some PC friends mentioned posting it on here to help out the early learning community. Feel FREE to dive in and we can start a fresh discussion on the age old face-topology subject :) ) Students seem to often find face topology so alien and hard to learn so I decided…
Hi, I'm working on a scene for my studies and after restarting the PC I'm getting this lines, all the materials are gone and some of the models. Is there a way to fix it or is it gone? Here is the file, in case it can help somehow. MA MB file -f -new; // untitled // performFileDropAction ("D:/3D…