Messing around with a werewolf style beast, lots to figure out still, and planning on doing a diffuse only model. Final Submission! Closeup/Thread header image: Full Frame: Full Frame (Wires): Closeup(s): Wolfie Texture - 4096 Diffuse: Pedestal texture - 2048 Diffuse: Background: "Wolfie was banished from his homeland so…
NO STUDIOS OR TEAMS PLEASE SteamLabs has a unique opportunity for (1) talented artist to take an original game concept art and transform it into a 3D playable level in Unreal. You will be responsible for all stages of workflow production from modeling, sculpting, Substance texturing to level build out, lighting and…
Submission entry Backstory: Wukong had picked up the scent of the demons who had kidnapped his master, Tang Suanzeng. He had also found his master's Buddhist crown along the way. The kidnappers came from the demon's nest at the base of Jagged Teeth Cliffs. These treacherous rocks rose from within the depths of Hell to…
Hello there. I've been playing around with maya 2009 and have stumbled upon a really annoying problem. I've been using it for about a month now with no problems at all. Then today I imported an OBJ file and for some reason I can no longer click on any of the transform tools in the tool box display. I also cannot right…
Hello there!:) Ahhhhkay so this is my first post in here and I'm pretty excited so let's start; my favorite champ is Elise. I like everything about her; the way she looks,talks,transforms and so on...she is just the perfekt diva! And I love her little spider "babys"! So I thought about the real "black widdow" spider and…
When I want to get a correct result from a tangentspace normalmap on a skinned mesh. Do I have to put in my hlsl shader code somthing like that? finalPosition += mul(input.pos, mWorldMatrixArray[indexArray[iBone]]) * blendWeightsArray[iBone]; finalNormal += mul(input.normal, (float3x3)mWorldMatrixArray[indexArray[iBone]])…
I would like to know why these lines/artifacts appear when I add 6 levels of subdivision modifier in an object like this (I know it is probably a lot but I added 6 levels exaggeratedly so that the problem appeared). As a clarification, this is Blender 2.83, using an old red Matcap, I have applied the transformations,…
I am so excited I have finally found some time to work on my entry! I have several visions for the final look. There is a chance I'll attempt to make more than one scene, but for now I sticked to one which is a nighttime sci-fi museum. It used to be a dig site, but it was transformed into an exhibition after a large and…
HI, it's second skin on Csgo, hope you like it, i know there is a lot of work to do, so hope you enjoy it. There is some issues on the Model gun, so i need to fix later. Hope get some reviews. The name just in progress here is and upload for the process this is the process of The finish mp9 * i was trying to create an…