Deus Ex and System Shock 2 didn't have any multiplayer or network code in it's core, while Half-Life 2 did (even in the alpha). And since then, the player model was a grey blob standing gordon, and still is :|
Hopefully someone on here will know but when it comes to the actual coding in UDK using the EPIC forums is a faster and safer bet. (sorry i am not great with the non kismet side)
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Cool project! It seems like you have some AI images on your ref board (not sure since low res). I always recommend people to avoid using "AI references", those are almost always garbage. Especially when it comes to anything robotic/hardsurface. As you said yourself this robot is very iconic, there are tons of references…
Possibly. Honestly I have no idea, I've mashed this code together by doing a lot of googling and checking the mxs reference. It all seems to work but I bet it could be better. especially when working in sub object mode.
What is the bit of code in the custom node doing? I don't quiet understand. How is it bending the U and V into a radial? Can you break down what each part of the equation is for? I'm mostly curious as to what the atan2 is.
Yeah I've seen the question come up several times aswell haha, my friend Drew is cleaning up the code and adding some really cool features. I'll put it up here when he's done :)
bitbucket has a wiki though I dont use it much other than throwing code into repo. Looks pretty basic and you can set it to private/invite others though theres no wyswig mode i believe