And each bunny in the game is different Some like it slow, some lick it rough, to be blown on, etc etc. Rubbed, tickled, etc etc etc. Still can't believe I walked in to that!
I need advice on how to properly bake a normal map for a subdivision model (not LP) because, if I create a normal map from HP on SubD (0), when I later apply level (2) to the SubD model, the UV map changes and the texture doesn't fit, not to mention the influence of the model not being triangulated. The type of subdivision…
Hi Florian, Thanks a lot for the tip! You are right. This will work great! I tested the new features on my latest batch of sculpts and it worked flawlessly. The above addition will only make it better. It's great it already exists in the app. On a side note; Do you have any type of buymeacoffe or fiverr etc profile? I…
You need to build it in Designer to create those sorts of controls. If you don't want to do that, you could put it at the bottom of your layer stack where it won't affect anything else, do your contrast etc then use an anchor point to slot it in where you need it.
I'd say anything that is reusing a lot designer is king to build the trim sheets or tilables. Any unique asset will profit from sculpting. That being said, nobody is stopping you from using designer generators, textures etc to texture your uniquely sculpted mesh