Yeah particles are just an example of an extra step, pursuing your core animation skills are worthwhile alone. From this point, I think the technique that would benefit you the most is getting used to making your own video references. I'm not enough of a dedicated animator give you the solutions to the following problems,…
Thanks Veneficus, good point there. I'll keep that one in mind. Hboy - It's just my local university. I've removed my rant as this wasn't really the right place for it. However, without going into specifics the course is pretty much not worth the money, and especially not worth the time when you consider how much you…
OPEN for NEW commissions & Prioritized to long-term projects (#steamgame, #visualnovel #hiddenobject) ABOUT We are an Animation and Game Art Design Studio. Please visit Our studio portfolio here to see more artworks that we have finished! We provide full services for animation films and games like character design,…
Updated! Asset now has combat animations. Link: https://assetstore.unity.com/packages/3d/animations/flying-animation-pack-155965 Preview: https://www.youtube.com/watch?v=_yYaNRNPoVU
Hello everyone! My name is Ethan and one of the main programmers and designers as well as the director of an upcoming story driven game with elements of horror/survival/exploration. In this post, I'll give a quick run down of who we're looking for, what we're working on, how to contact me, and how we are paying…
I am making a few mobile game characters that will be heavily animated using about 15-20 bones. I am at the modeling phase of my game and just wanted an idea really. Good thing is that each level will only feature one such heavily-animated character and the enemy characters will be extremely low-poly and unanimated and…
Hi! Im still pretty new to Unreal, I'm setting up some animations where my model is doing a Turntable animation, and then the camera pans up. The first frame looks like this What can I do to avoid this? Is there a camera setting that I need to turn on or off?
* Looking for an animator to make some lower-quality, low-cost prototyping animations - will be used for developing game systems/mechanics, but replaced with higher-quality assets later in development. * Project is an indie first-person melee slasher game in the vein of Chivalry: Medieval Warfare, War of the Roses and…
Hi Polycount! We are currently looking for a 3D Character Artist and an Animator to help us with the fan remake of Resident Evil - Survivor We are not planning only to do a 1:1 remake, we also want to "fix" some things that seem to be not working good or could be done better. The project is in an early stage, we have…